Struct D3D11_TEX2D_UAV1
#[repr(C)]pub struct D3D11_TEX2D_UAV1 {
pub MipSlice: u32,
pub PlaneSlice: u32,
}
Fields§
§MipSlice: u32
§PlaneSlice: u32
Trait Implementations§
§impl Clone for D3D11_TEX2D_UAV1
impl Clone for D3D11_TEX2D_UAV1
§fn clone(&self) -> D3D11_TEX2D_UAV1
fn clone(&self) -> D3D11_TEX2D_UAV1
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for D3D11_TEX2D_UAV1
impl Debug for D3D11_TEX2D_UAV1
§impl Default for D3D11_TEX2D_UAV1
impl Default for D3D11_TEX2D_UAV1
§impl PartialEq for D3D11_TEX2D_UAV1
impl PartialEq for D3D11_TEX2D_UAV1
impl Copy for D3D11_TEX2D_UAV1
impl StructuralPartialEq for D3D11_TEX2D_UAV1
Auto Trait Implementations§
impl Freeze for D3D11_TEX2D_UAV1
impl RefUnwindSafe for D3D11_TEX2D_UAV1
impl Send for D3D11_TEX2D_UAV1
impl Sync for D3D11_TEX2D_UAV1
impl Unpin for D3D11_TEX2D_UAV1
impl UnwindSafe for D3D11_TEX2D_UAV1
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more