Struct D3D11_TEXTURE2D_DESC1
#[repr(C)]pub struct D3D11_TEXTURE2D_DESC1 {
pub Width: u32,
pub Height: u32,
pub MipLevels: u32,
pub ArraySize: u32,
pub Format: DXGI_FORMAT,
pub SampleDesc: DXGI_SAMPLE_DESC,
pub Usage: D3D11_USAGE,
pub BindFlags: u32,
pub CPUAccessFlags: u32,
pub MiscFlags: u32,
pub TextureLayout: D3D11_TEXTURE_LAYOUT,
}
Fields§
§Width: u32
§Height: u32
§MipLevels: u32
§ArraySize: u32
§Format: DXGI_FORMAT
§SampleDesc: DXGI_SAMPLE_DESC
§Usage: D3D11_USAGE
§BindFlags: u32
§CPUAccessFlags: u32
§MiscFlags: u32
§TextureLayout: D3D11_TEXTURE_LAYOUT
Trait Implementations§
§impl Clone for D3D11_TEXTURE2D_DESC1
impl Clone for D3D11_TEXTURE2D_DESC1
§fn clone(&self) -> D3D11_TEXTURE2D_DESC1
fn clone(&self) -> D3D11_TEXTURE2D_DESC1
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for D3D11_TEXTURE2D_DESC1
impl Debug for D3D11_TEXTURE2D_DESC1
§impl Default for D3D11_TEXTURE2D_DESC1
impl Default for D3D11_TEXTURE2D_DESC1
§impl PartialEq for D3D11_TEXTURE2D_DESC1
impl PartialEq for D3D11_TEXTURE2D_DESC1
impl Copy for D3D11_TEXTURE2D_DESC1
impl StructuralPartialEq for D3D11_TEXTURE2D_DESC1
Auto Trait Implementations§
impl Freeze for D3D11_TEXTURE2D_DESC1
impl RefUnwindSafe for D3D11_TEXTURE2D_DESC1
impl Send for D3D11_TEXTURE2D_DESC1
impl Sync for D3D11_TEXTURE2D_DESC1
impl Unpin for D3D11_TEXTURE2D_DESC1
impl UnwindSafe for D3D11_TEXTURE2D_DESC1
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more