Struct windows::Win32::Graphics::Direct3D11::D3D11_TRACE_STATS
#[repr(C)]pub struct D3D11_TRACE_STATS {Show 23 fields
pub TraceDesc: D3D11_SHADER_TRACE_DESC,
pub NumInvocationsInStamp: u8,
pub TargetStampIndex: u8,
pub NumTraceSteps: u32,
pub InputMask: [u8; 32],
pub OutputMask: [u8; 32],
pub NumTemps: u16,
pub MaxIndexableTempIndex: u16,
pub IndexableTempSize: [u16; 4096],
pub ImmediateConstantBufferSize: u16,
pub PixelPosition: [u32; 8],
pub PixelCoverageMask: [u64; 4],
pub PixelDiscardedMask: [u64; 4],
pub PixelCoverageMaskAfterShader: [u64; 4],
pub PixelCoverageMaskAfterA2CSampleMask: [u64; 4],
pub PixelCoverageMaskAfterA2CSampleMaskDepth: [u64; 4],
pub PixelCoverageMaskAfterA2CSampleMaskDepthStencil: [u64; 4],
pub PSOutputsDepth: BOOL,
pub PSOutputsMask: BOOL,
pub GSInputPrimitive: D3D11_TRACE_GS_INPUT_PRIMITIVE,
pub GSInputsPrimitiveID: BOOL,
pub HSOutputPatchConstantMask: [u8; 32],
pub DSInputPatchConstantMask: [u8; 32],
}
Fields§
§TraceDesc: D3D11_SHADER_TRACE_DESC
§NumInvocationsInStamp: u8
§TargetStampIndex: u8
§NumTraceSteps: u32
§InputMask: [u8; 32]
§OutputMask: [u8; 32]
§NumTemps: u16
§MaxIndexableTempIndex: u16
§IndexableTempSize: [u16; 4096]
§ImmediateConstantBufferSize: u16
§PixelPosition: [u32; 8]
§PixelCoverageMask: [u64; 4]
§PixelDiscardedMask: [u64; 4]
§PixelCoverageMaskAfterShader: [u64; 4]
§PixelCoverageMaskAfterA2CSampleMask: [u64; 4]
§PixelCoverageMaskAfterA2CSampleMaskDepth: [u64; 4]
§PixelCoverageMaskAfterA2CSampleMaskDepthStencil: [u64; 4]
§PSOutputsDepth: BOOL
§PSOutputsMask: BOOL
§GSInputPrimitive: D3D11_TRACE_GS_INPUT_PRIMITIVE
§GSInputsPrimitiveID: BOOL
§HSOutputPatchConstantMask: [u8; 32]
§DSInputPatchConstantMask: [u8; 32]
Trait Implementations§
§impl Clone for D3D11_TRACE_STATS
impl Clone for D3D11_TRACE_STATS
§fn clone(&self) -> D3D11_TRACE_STATS
fn clone(&self) -> D3D11_TRACE_STATS
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Default for D3D11_TRACE_STATS
impl Default for D3D11_TRACE_STATS
impl Copy for D3D11_TRACE_STATS
Auto Trait Implementations§
impl Freeze for D3D11_TRACE_STATS
impl RefUnwindSafe for D3D11_TRACE_STATS
impl Send for D3D11_TRACE_STATS
impl Sync for D3D11_TRACE_STATS
impl Unpin for D3D11_TRACE_STATS
impl UnwindSafe for D3D11_TRACE_STATS
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)