Struct windows::Win32::Graphics::Direct3D11::D3D11_VIDEO_PROCESSOR_STREAM
#[repr(C)]pub struct D3D11_VIDEO_PROCESSOR_STREAM {
pub Enable: BOOL,
pub OutputIndex: u32,
pub InputFrameOrField: u32,
pub PastFrames: u32,
pub FutureFrames: u32,
pub ppPastSurfaces: *mut Option<ID3D11VideoProcessorInputView>,
pub pInputSurface: ManuallyDrop<Option<ID3D11VideoProcessorInputView>>,
pub ppFutureSurfaces: *mut Option<ID3D11VideoProcessorInputView>,
pub ppPastSurfacesRight: *mut Option<ID3D11VideoProcessorInputView>,
pub pInputSurfaceRight: ManuallyDrop<Option<ID3D11VideoProcessorInputView>>,
pub ppFutureSurfacesRight: *mut Option<ID3D11VideoProcessorInputView>,
}
Fields§
§Enable: BOOL
§OutputIndex: u32
§InputFrameOrField: u32
§PastFrames: u32
§FutureFrames: u32
§ppPastSurfaces: *mut Option<ID3D11VideoProcessorInputView>
§pInputSurface: ManuallyDrop<Option<ID3D11VideoProcessorInputView>>
§ppFutureSurfaces: *mut Option<ID3D11VideoProcessorInputView>
§ppPastSurfacesRight: *mut Option<ID3D11VideoProcessorInputView>
§pInputSurfaceRight: ManuallyDrop<Option<ID3D11VideoProcessorInputView>>
§ppFutureSurfacesRight: *mut Option<ID3D11VideoProcessorInputView>
Trait Implementations§
§impl Clone for D3D11_VIDEO_PROCESSOR_STREAM
impl Clone for D3D11_VIDEO_PROCESSOR_STREAM
§impl Debug for D3D11_VIDEO_PROCESSOR_STREAM
impl Debug for D3D11_VIDEO_PROCESSOR_STREAM
§impl Default for D3D11_VIDEO_PROCESSOR_STREAM
impl Default for D3D11_VIDEO_PROCESSOR_STREAM
§impl PartialEq for D3D11_VIDEO_PROCESSOR_STREAM
impl PartialEq for D3D11_VIDEO_PROCESSOR_STREAM
§fn eq(&self, other: &D3D11_VIDEO_PROCESSOR_STREAM) -> bool
fn eq(&self, other: &D3D11_VIDEO_PROCESSOR_STREAM) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for D3D11_VIDEO_PROCESSOR_STREAM
impl StructuralPartialEq for D3D11_VIDEO_PROCESSOR_STREAM
Auto Trait Implementations§
impl Freeze for D3D11_VIDEO_PROCESSOR_STREAM
impl RefUnwindSafe for D3D11_VIDEO_PROCESSOR_STREAM
impl !Send for D3D11_VIDEO_PROCESSOR_STREAM
impl !Sync for D3D11_VIDEO_PROCESSOR_STREAM
impl Unpin for D3D11_VIDEO_PROCESSOR_STREAM
impl UnwindSafe for D3D11_VIDEO_PROCESSOR_STREAM
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)