Struct windows::Win32::Graphics::Direct3D11::ID3D11Debug_Vtbl
#[repr(C)]pub struct ID3D11Debug_Vtbl {
pub base__: IUnknown_Vtbl,
pub SetFeatureMask: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT,
pub GetFeatureMask: unsafe extern "system" fn(_: *mut c_void) -> u32,
pub SetPresentPerRenderOpDelay: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT,
pub GetPresentPerRenderOpDelay: unsafe extern "system" fn(_: *mut c_void) -> u32,
pub SetSwapChain: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub GetSwapChain: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub ValidateContext: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub ReportLiveDeviceObjects: unsafe extern "system" fn(_: *mut c_void, _: D3D11_RLDO_FLAGS) -> HRESULT,
pub ValidateContextForDispatch: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
}
Fields§
§base__: IUnknown_Vtbl
§SetFeatureMask: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT
§GetFeatureMask: unsafe extern "system" fn(_: *mut c_void) -> u32
§SetPresentPerRenderOpDelay: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT
§GetPresentPerRenderOpDelay: unsafe extern "system" fn(_: *mut c_void) -> u32
§SetSwapChain: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§GetSwapChain: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§ValidateContext: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§ReportLiveDeviceObjects: unsafe extern "system" fn(_: *mut c_void, _: D3D11_RLDO_FLAGS) -> HRESULT
§ValidateContextForDispatch: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
Implementations§
§impl ID3D11Debug_Vtbl
impl ID3D11Debug_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID3D11Debug_Vtblwhere
Identity: ID3D11Debug_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID3D11Debug_Vtbl
impl RefUnwindSafe for ID3D11Debug_Vtbl
impl Send for ID3D11Debug_Vtbl
impl Sync for ID3D11Debug_Vtbl
impl Unpin for ID3D11Debug_Vtbl
impl UnwindSafe for ID3D11Debug_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more