Struct windows::Win32::Graphics::Direct3D11::ID3D11DeviceContext1_Vtbl
#[repr(C)]pub struct ID3D11DeviceContext1_Vtbl {Show 20 fields
pub base__: ID3D11DeviceContext_Vtbl,
pub CopySubresourceRegion1: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: u32, _: u32, _: u32, _: *mut c_void, _: u32, _: *const D3D11_BOX, _: u32),
pub UpdateSubresource1: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: *const D3D11_BOX, _: *const c_void, _: u32, _: u32, _: u32),
pub DiscardResource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void),
pub DiscardView: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void),
pub VSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32),
pub HSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32),
pub DSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32),
pub GSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32),
pub PSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32),
pub CSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32),
pub VSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32),
pub HSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32),
pub DSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32),
pub GSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32),
pub PSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32),
pub CSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32),
pub SwapDeviceContextState: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut *mut c_void),
pub ClearView: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const f32, _: *const RECT, _: u32),
pub DiscardView1: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const RECT, _: u32),
}
Fields§
§base__: ID3D11DeviceContext_Vtbl
§CopySubresourceRegion1: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: u32, _: u32, _: u32, _: *mut c_void, _: u32, _: *const D3D11_BOX, _: u32)
§UpdateSubresource1: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: *const D3D11_BOX, _: *const c_void, _: u32, _: u32, _: u32)
§DiscardResource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void)
§DiscardView: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void)
§VSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32)
§HSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32)
§DSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32)
§GSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32)
§PSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32)
§CSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32)
§VSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32)
§HSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32)
§DSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32)
§GSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32)
§PSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32)
§CSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32)
§SwapDeviceContextState: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut *mut c_void)
§ClearView: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const f32, _: *const RECT, _: u32)
§DiscardView1: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const RECT, _: u32)
Implementations§
§impl ID3D11DeviceContext1_Vtbl
impl ID3D11DeviceContext1_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID3D11DeviceContext1_Vtblwhere
Identity: ID3D11DeviceContext1_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID3D11DeviceContext1_Vtbl
impl RefUnwindSafe for ID3D11DeviceContext1_Vtbl
impl Send for ID3D11DeviceContext1_Vtbl
impl Sync for ID3D11DeviceContext1_Vtbl
impl Unpin for ID3D11DeviceContext1_Vtbl
impl UnwindSafe for ID3D11DeviceContext1_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more