#[repr(C)]
pub struct ID3D11DeviceContext1_Vtbl {
Show 20 fields pub base__: ID3D11DeviceContext_Vtbl, pub CopySubresourceRegion1: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: u32, _: u32, _: u32, _: *mut c_void, _: u32, _: *const D3D11_BOX, _: u32), pub UpdateSubresource1: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: *const D3D11_BOX, _: *const c_void, _: u32, _: u32, _: u32), pub DiscardResource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void), pub DiscardView: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void), pub VSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32), pub HSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32), pub DSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32), pub GSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32), pub PSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32), pub CSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32), pub VSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32), pub HSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32), pub DSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32), pub GSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32), pub PSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32), pub CSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32), pub SwapDeviceContextState: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut *mut c_void), pub ClearView: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const f32, _: *const RECT, _: u32), pub DiscardView1: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const RECT, _: u32),
}

Fields§

§base__: ID3D11DeviceContext_Vtbl§CopySubresourceRegion1: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: u32, _: u32, _: u32, _: *mut c_void, _: u32, _: *const D3D11_BOX, _: u32)§UpdateSubresource1: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: *const D3D11_BOX, _: *const c_void, _: u32, _: u32, _: u32)§DiscardResource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void)§DiscardView: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void)§VSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32)§HSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32)§DSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32)§GSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32)§PSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32)§CSSetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const *mut c_void, _: *const u32, _: *const u32)§VSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32)§HSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32)§DSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32)§GSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32)§PSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32)§CSGetConstantBuffers1: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32)§SwapDeviceContextState: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut *mut c_void)§ClearView: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const f32, _: *const RECT, _: u32)§DiscardView1: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const RECT, _: u32)

Implementations§

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impl ID3D11DeviceContext1_Vtbl

pub const fn new<Identity, const OFFSET: isize>() -> ID3D11DeviceContext1_Vtbl
where Identity: ID3D11DeviceContext1_Impl + IUnknownImpl,

pub fn matches(iid: &GUID) -> bool

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