Trait ID3D11ClassInstance_Impl
pub trait ID3D11ClassInstance_Impl: ID3D11DeviceChild_Impl {
// Required methods
fn GetClassLinkage(&self, pplinkage: OutRef<'_, ID3D11ClassLinkage>);
fn GetDesc(&self, pdesc: *mut D3D11_CLASS_INSTANCE_DESC);
fn GetInstanceName(&self, pinstancename: PSTR, pbufferlength: *mut usize);
fn GetTypeName(&self, ptypename: PSTR, pbufferlength: *mut usize);
}
Required Methods§
fn GetClassLinkage(&self, pplinkage: OutRef<'_, ID3D11ClassLinkage>)
fn GetDesc(&self, pdesc: *mut D3D11_CLASS_INSTANCE_DESC)
fn GetInstanceName(&self, pinstancename: PSTR, pbufferlength: *mut usize)
fn GetTypeName(&self, ptypename: PSTR, pbufferlength: *mut usize)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.