windows::Win32::Graphics::Direct3D11

Trait ID3D11DeviceContext4_Impl

pub trait ID3D11DeviceContext4_Impl: ID3D11DeviceContext3_Impl {
    // Required methods
    fn Signal(&self, pfence: Ref<'_, ID3D11Fence>, value: u64) -> Result<()>;
    fn Wait(&self, pfence: Ref<'_, ID3D11Fence>, value: u64) -> Result<()>;
}

Required Methods§

fn Signal(&self, pfence: Ref<'_, ID3D11Fence>, value: u64) -> Result<()>

fn Wait(&self, pfence: Ref<'_, ID3D11Fence>, value: u64) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§