windows::Win32::Graphics::Direct3D11

Trait ID3D11FunctionReflection_Impl

pub trait ID3D11FunctionReflection_Impl {
    // Required methods
    fn GetDesc(&self, pdesc: *mut D3D11_FUNCTION_DESC) -> Result<()>;
    fn GetConstantBufferByIndex(
        &self,
        bufferindex: u32,
    ) -> Option<ID3D11ShaderReflectionConstantBuffer>;
    fn GetConstantBufferByName(
        &self,
        name: &PCSTR,
    ) -> Option<ID3D11ShaderReflectionConstantBuffer>;
    fn GetResourceBindingDesc(
        &self,
        resourceindex: u32,
        pdesc: *mut D3D11_SHADER_INPUT_BIND_DESC,
    ) -> Result<()>;
    fn GetVariableByName(
        &self,
        name: &PCSTR,
    ) -> Option<ID3D11ShaderReflectionVariable>;
    fn GetResourceBindingDescByName(
        &self,
        name: &PCSTR,
        pdesc: *mut D3D11_SHADER_INPUT_BIND_DESC,
    ) -> Result<()>;
    fn GetFunctionParameter(
        &self,
        parameterindex: i32,
    ) -> Option<ID3D11FunctionParameterReflection>;
}

Required Methods§

Implementors§