pub struct ID3D11ShaderReflectionConstantBuffer(/* private fields */);
Implementations§
§impl ID3D11ShaderReflectionConstantBuffer
impl ID3D11ShaderReflectionConstantBuffer
pub unsafe fn GetDesc(&self, pdesc: *mut D3D11_SHADER_BUFFER_DESC) -> Result<()>
pub unsafe fn GetVariableByIndex( &self, index: u32, ) -> Option<ID3D11ShaderReflectionVariable>
pub unsafe fn GetVariableByName<P0>(
&self,
name: P0,
) -> Option<ID3D11ShaderReflectionVariable>where
P0: Param<PCSTR>,
§impl ID3D11ShaderReflectionConstantBuffer
impl ID3D11ShaderReflectionConstantBuffer
pub fn new<'a, T: ID3D11ShaderReflectionConstantBuffer_Impl>( this: &'a T, ) -> ScopedInterface<'a, Self>
Trait Implementations§
§impl Clone for ID3D11ShaderReflectionConstantBuffer
impl Clone for ID3D11ShaderReflectionConstantBuffer
§fn clone(&self) -> ID3D11ShaderReflectionConstantBuffer
fn clone(&self) -> ID3D11ShaderReflectionConstantBuffer
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Interface for ID3D11ShaderReflectionConstantBuffer
impl Interface for ID3D11ShaderReflectionConstantBuffer
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for ID3D11ShaderReflectionConstantBuffer
impl PartialEq for ID3D11ShaderReflectionConstantBuffer
§fn eq(&self, other: &ID3D11ShaderReflectionConstantBuffer) -> bool
fn eq(&self, other: &ID3D11ShaderReflectionConstantBuffer) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D11ShaderReflectionConstantBuffer
impl Send for ID3D11ShaderReflectionConstantBuffer
impl StructuralPartialEq for ID3D11ShaderReflectionConstantBuffer
impl Sync for ID3D11ShaderReflectionConstantBuffer
Auto Trait Implementations§
impl Freeze for ID3D11ShaderReflectionConstantBuffer
impl RefUnwindSafe for ID3D11ShaderReflectionConstantBuffer
impl Unpin for ID3D11ShaderReflectionConstantBuffer
impl UnwindSafe for ID3D11ShaderReflectionConstantBuffer
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)