windows::Win32::Graphics::Direct3D11

Trait ID3D11ShaderReflectionVariable_Impl

pub trait ID3D11ShaderReflectionVariable_Impl {
    // Required methods
    fn GetDesc(&self, pdesc: *mut D3D11_SHADER_VARIABLE_DESC) -> Result<()>;
    fn GetType(&self) -> Option<ID3D11ShaderReflectionType>;
    fn GetBuffer(&self) -> Option<ID3D11ShaderReflectionConstantBuffer>;
    fn GetInterfaceSlot(&self, uarrayindex: u32) -> u32;
}

Required Methods§

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