Struct windows::Win32::Graphics::Direct3D9::D3DDEVICEDESC
#[repr(C)]pub struct D3DDEVICEDESC {Show 34 fields
pub dwSize: u32,
pub dwFlags: u32,
pub dcmColorModel: u32,
pub dwDevCaps: u32,
pub dtcTransformCaps: D3DTRANSFORMCAPS,
pub bClipping: BOOL,
pub dlcLightingCaps: D3DLIGHTINGCAPS,
pub dpcLineCaps: D3DPRIMCAPS,
pub dpcTriCaps: D3DPRIMCAPS,
pub dwDeviceRenderBitDepth: u32,
pub dwDeviceZBufferBitDepth: u32,
pub dwMaxBufferSize: u32,
pub dwMaxVertexCount: u32,
pub dwMinTextureWidth: u32,
pub dwMinTextureHeight: u32,
pub dwMaxTextureWidth: u32,
pub dwMaxTextureHeight: u32,
pub dwMinStippleWidth: u32,
pub dwMaxStippleWidth: u32,
pub dwMinStippleHeight: u32,
pub dwMaxStippleHeight: u32,
pub dwMaxTextureRepeat: u32,
pub dwMaxTextureAspectRatio: u32,
pub dwMaxAnisotropy: u32,
pub dvGuardBandLeft: f32,
pub dvGuardBandTop: f32,
pub dvGuardBandRight: f32,
pub dvGuardBandBottom: f32,
pub dvExtentsAdjust: f32,
pub dwStencilCaps: u32,
pub dwFVFCaps: u32,
pub dwTextureOpCaps: u32,
pub wMaxTextureBlendStages: u16,
pub wMaxSimultaneousTextures: u16,
}
Fields§
§dwSize: u32
§dwFlags: u32
§dcmColorModel: u32
§dwDevCaps: u32
§dtcTransformCaps: D3DTRANSFORMCAPS
§bClipping: BOOL
§dlcLightingCaps: D3DLIGHTINGCAPS
§dpcLineCaps: D3DPRIMCAPS
§dpcTriCaps: D3DPRIMCAPS
§dwDeviceRenderBitDepth: u32
§dwDeviceZBufferBitDepth: u32
§dwMaxBufferSize: u32
§dwMaxVertexCount: u32
§dwMinTextureWidth: u32
§dwMinTextureHeight: u32
§dwMaxTextureWidth: u32
§dwMaxTextureHeight: u32
§dwMinStippleWidth: u32
§dwMaxStippleWidth: u32
§dwMinStippleHeight: u32
§dwMaxStippleHeight: u32
§dwMaxTextureRepeat: u32
§dwMaxTextureAspectRatio: u32
§dwMaxAnisotropy: u32
§dvGuardBandLeft: f32
§dvGuardBandTop: f32
§dvGuardBandRight: f32
§dvGuardBandBottom: f32
§dvExtentsAdjust: f32
§dwStencilCaps: u32
§dwFVFCaps: u32
§dwTextureOpCaps: u32
§wMaxTextureBlendStages: u16
§wMaxSimultaneousTextures: u16
Trait Implementations§
§impl Clone for D3DDEVICEDESC
impl Clone for D3DDEVICEDESC
§fn clone(&self) -> D3DDEVICEDESC
fn clone(&self) -> D3DDEVICEDESC
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for D3DDEVICEDESC
impl Debug for D3DDEVICEDESC
§impl Default for D3DDEVICEDESC
impl Default for D3DDEVICEDESC
§impl PartialEq for D3DDEVICEDESC
impl PartialEq for D3DDEVICEDESC
§fn eq(&self, other: &D3DDEVICEDESC) -> bool
fn eq(&self, other: &D3DDEVICEDESC) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for D3DDEVICEDESC
impl StructuralPartialEq for D3DDEVICEDESC
Auto Trait Implementations§
impl Freeze for D3DDEVICEDESC
impl RefUnwindSafe for D3DDEVICEDESC
impl Send for D3DDEVICEDESC
impl Sync for D3DDEVICEDESC
impl Unpin for D3DDEVICEDESC
impl UnwindSafe for D3DDEVICEDESC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)