Struct windows::Win32::Graphics::Direct3D9::D3DDEVINFO_RESOURCEMANAGER
#[repr(C)]pub struct D3DDEVINFO_RESOURCEMANAGER {
pub stats: [D3DRESOURCESTATS; 8],
}
Fields§
§stats: [D3DRESOURCESTATS; 8]
Trait Implementations§
§impl Clone for D3DDEVINFO_RESOURCEMANAGER
impl Clone for D3DDEVINFO_RESOURCEMANAGER
§impl Debug for D3DDEVINFO_RESOURCEMANAGER
impl Debug for D3DDEVINFO_RESOURCEMANAGER
§impl Default for D3DDEVINFO_RESOURCEMANAGER
impl Default for D3DDEVINFO_RESOURCEMANAGER
§impl PartialEq for D3DDEVINFO_RESOURCEMANAGER
impl PartialEq for D3DDEVINFO_RESOURCEMANAGER
impl Copy for D3DDEVINFO_RESOURCEMANAGER
impl Eq for D3DDEVINFO_RESOURCEMANAGER
Auto Trait Implementations§
impl RefUnwindSafe for D3DDEVINFO_RESOURCEMANAGER
impl Send for D3DDEVINFO_RESOURCEMANAGER
impl Sync for D3DDEVINFO_RESOURCEMANAGER
impl Unpin for D3DDEVINFO_RESOURCEMANAGER
impl UnwindSafe for D3DDEVINFO_RESOURCEMANAGER
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more