Struct windows::Win32::Graphics::Direct3D9::D3DLIGHTINGELEMENT
#[repr(C)]pub struct D3DLIGHTINGELEMENT {
pub dvPosition: D3DVECTOR,
pub dvNormal: D3DVECTOR,
}
Fields§
§dvPosition: D3DVECTOR
§dvNormal: D3DVECTOR
Trait Implementations§
§impl Clone for D3DLIGHTINGELEMENT
impl Clone for D3DLIGHTINGELEMENT
§impl Debug for D3DLIGHTINGELEMENT
impl Debug for D3DLIGHTINGELEMENT
§impl Default for D3DLIGHTINGELEMENT
impl Default for D3DLIGHTINGELEMENT
§impl PartialEq for D3DLIGHTINGELEMENT
impl PartialEq for D3DLIGHTINGELEMENT
impl Copy for D3DLIGHTINGELEMENT
impl Eq for D3DLIGHTINGELEMENT
Auto Trait Implementations§
impl RefUnwindSafe for D3DLIGHTINGELEMENT
impl Send for D3DLIGHTINGELEMENT
impl Sync for D3DLIGHTINGELEMENT
impl Unpin for D3DLIGHTINGELEMENT
impl UnwindSafe for D3DLIGHTINGELEMENT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more