Struct windows::Win32::Graphics::Direct3D9::D3DLIGHTINGELEMENT
#[repr(C)]pub struct D3DLIGHTINGELEMENT {
pub dvPosition: D3DVECTOR,
pub dvNormal: D3DVECTOR,
}
Fields§
§dvPosition: D3DVECTOR
§dvNormal: D3DVECTOR
Trait Implementations§
§impl Clone for D3DLIGHTINGELEMENT
impl Clone for D3DLIGHTINGELEMENT
§fn clone(&self) -> D3DLIGHTINGELEMENT
fn clone(&self) -> D3DLIGHTINGELEMENT
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for D3DLIGHTINGELEMENT
impl Debug for D3DLIGHTINGELEMENT
§impl Default for D3DLIGHTINGELEMENT
impl Default for D3DLIGHTINGELEMENT
§impl PartialEq for D3DLIGHTINGELEMENT
impl PartialEq for D3DLIGHTINGELEMENT
§fn eq(&self, other: &D3DLIGHTINGELEMENT) -> bool
fn eq(&self, other: &D3DLIGHTINGELEMENT) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for D3DLIGHTINGELEMENT
impl StructuralPartialEq for D3DLIGHTINGELEMENT
Auto Trait Implementations§
impl Freeze for D3DLIGHTINGELEMENT
impl RefUnwindSafe for D3DLIGHTINGELEMENT
impl Send for D3DLIGHTINGELEMENT
impl Sync for D3DLIGHTINGELEMENT
impl Unpin for D3DLIGHTINGELEMENT
impl UnwindSafe for D3DLIGHTINGELEMENT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)