Struct windows::Win32::Graphics::Direct3D9::D3DMATERIAL
#[repr(C)]pub struct D3DMATERIAL {
pub dwSize: u32,
pub Anonymous1: D3DMATERIAL_0,
pub Anonymous2: D3DMATERIAL_1,
pub Anonymous3: D3DMATERIAL_2,
pub Anonymous4: D3DMATERIAL_3,
pub Anonymous5: D3DMATERIAL_4,
pub hTexture: u32,
pub dwRampSize: u32,
}
Fields§
§dwSize: u32
§Anonymous1: D3DMATERIAL_0
§Anonymous2: D3DMATERIAL_1
§Anonymous3: D3DMATERIAL_2
§Anonymous4: D3DMATERIAL_3
§Anonymous5: D3DMATERIAL_4
§hTexture: u32
§dwRampSize: u32
Trait Implementations§
§impl Clone for D3DMATERIAL
impl Clone for D3DMATERIAL
impl Copy for D3DMATERIAL
Auto Trait Implementations§
impl RefUnwindSafe for D3DMATERIAL
impl Send for D3DMATERIAL
impl Sync for D3DMATERIAL
impl Unpin for D3DMATERIAL
impl UnwindSafe for D3DMATERIAL
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more