Struct windows::Win32::Graphics::Direct3D9::IDirect3DVolumeTexture9
pub struct IDirect3DVolumeTexture9(/* private fields */);
Implementations§
§impl IDirect3DVolumeTexture9
impl IDirect3DVolumeTexture9
pub unsafe fn GetLevelDesc( &self, level: u32, pdesc: *mut D3DVOLUME_DESC, ) -> Result<()>
pub unsafe fn GetVolumeLevel(&self, level: u32) -> Result<IDirect3DVolume9>
pub unsafe fn LockBox( &self, level: u32, plockedvolume: *mut D3DLOCKED_BOX, pbox: *const D3DBOX, flags: u32, ) -> Result<()>
pub unsafe fn UnlockBox(&self, level: u32) -> Result<()>
pub unsafe fn AddDirtyBox(&self, pdirtybox: *const D3DBOX) -> Result<()>
Methods from Deref<Target = IDirect3DBaseTexture9>§
pub unsafe fn SetLOD(&self, lodnew: u32) -> u32
pub unsafe fn GetLOD(&self) -> u32
pub unsafe fn GetLevelCount(&self) -> u32
pub unsafe fn SetAutoGenFilterType( &self, filtertype: D3DTEXTUREFILTERTYPE, ) -> Result<()>
pub unsafe fn GetAutoGenFilterType(&self) -> D3DTEXTUREFILTERTYPE
pub unsafe fn GenerateMipSubLevels(&self)
Methods from Deref<Target = IDirect3DResource9>§
pub unsafe fn GetDevice(&self) -> Result<IDirect3DDevice9>
pub unsafe fn SetPrivateData( &self, refguid: *const GUID, pdata: *const c_void, sizeofdata: u32, flags: u32, ) -> Result<()>
pub unsafe fn GetPrivateData( &self, refguid: *const GUID, pdata: *mut c_void, psizeofdata: *mut u32, ) -> Result<()>
pub unsafe fn FreePrivateData(&self, refguid: *const GUID) -> Result<()>
pub unsafe fn SetPriority(&self, prioritynew: u32) -> u32
pub unsafe fn GetPriority(&self) -> u32
pub unsafe fn PreLoad(&self)
pub unsafe fn GetType(&self) -> D3DRESOURCETYPE
Trait Implementations§
§impl CanInto<IDirect3DBaseTexture9> for IDirect3DVolumeTexture9
impl CanInto<IDirect3DBaseTexture9> for IDirect3DVolumeTexture9
§impl CanInto<IDirect3DResource9> for IDirect3DVolumeTexture9
impl CanInto<IDirect3DResource9> for IDirect3DVolumeTexture9
§impl CanInto<IUnknown> for IDirect3DVolumeTexture9
impl CanInto<IUnknown> for IDirect3DVolumeTexture9
§impl Clone for IDirect3DVolumeTexture9
impl Clone for IDirect3DVolumeTexture9
§fn clone(&self) -> IDirect3DVolumeTexture9
fn clone(&self) -> IDirect3DVolumeTexture9
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IDirect3DVolumeTexture9
impl Debug for IDirect3DVolumeTexture9
§impl Deref for IDirect3DVolumeTexture9
impl Deref for IDirect3DVolumeTexture9
§impl From<&IDirect3DVolumeTexture9> for &IDirect3DBaseTexture9
impl From<&IDirect3DVolumeTexture9> for &IDirect3DBaseTexture9
§fn from(value: &IDirect3DVolumeTexture9) -> Self
fn from(value: &IDirect3DVolumeTexture9) -> Self
Converts to this type from the input type.
§impl From<&IDirect3DVolumeTexture9> for &IDirect3DResource9
impl From<&IDirect3DVolumeTexture9> for &IDirect3DResource9
§fn from(value: &IDirect3DVolumeTexture9) -> Self
fn from(value: &IDirect3DVolumeTexture9) -> Self
Converts to this type from the input type.
§impl From<&IDirect3DVolumeTexture9> for &IUnknown
impl From<&IDirect3DVolumeTexture9> for &IUnknown
§fn from(value: &IDirect3DVolumeTexture9) -> Self
fn from(value: &IDirect3DVolumeTexture9) -> Self
Converts to this type from the input type.
§impl From<IDirect3DVolumeTexture9> for IDirect3DBaseTexture9
impl From<IDirect3DVolumeTexture9> for IDirect3DBaseTexture9
§fn from(value: IDirect3DVolumeTexture9) -> Self
fn from(value: IDirect3DVolumeTexture9) -> Self
Converts to this type from the input type.
§impl From<IDirect3DVolumeTexture9> for IDirect3DResource9
impl From<IDirect3DVolumeTexture9> for IDirect3DResource9
§fn from(value: IDirect3DVolumeTexture9) -> Self
fn from(value: IDirect3DVolumeTexture9) -> Self
Converts to this type from the input type.
§impl From<IDirect3DVolumeTexture9> for IUnknown
impl From<IDirect3DVolumeTexture9> for IUnknown
§fn from(value: IDirect3DVolumeTexture9) -> Self
fn from(value: IDirect3DVolumeTexture9) -> Self
Converts to this type from the input type.
§impl Interface for IDirect3DVolumeTexture9
impl Interface for IDirect3DVolumeTexture9
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for IDirect3DVolumeTexture9
impl PartialEq for IDirect3DVolumeTexture9
§fn eq(&self, other: &IDirect3DVolumeTexture9) -> bool
fn eq(&self, other: &IDirect3DVolumeTexture9) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IDirect3DVolumeTexture9
impl StructuralPartialEq for IDirect3DVolumeTexture9
Auto Trait Implementations§
impl Freeze for IDirect3DVolumeTexture9
impl RefUnwindSafe for IDirect3DVolumeTexture9
impl !Send for IDirect3DVolumeTexture9
impl !Sync for IDirect3DVolumeTexture9
impl Unpin for IDirect3DVolumeTexture9
impl UnwindSafe for IDirect3DVolumeTexture9
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)