Union windows::Win32::Graphics::Direct3D9::D3DSTATE_0
#[repr(C)]
pub union D3DSTATE_0 {
pub dlstLightStateType: D3DLIGHTSTATETYPE,
pub drstRenderStateType: D3DRENDERSTATETYPE,
}
Fields§
§dlstLightStateType: D3DLIGHTSTATETYPE
§drstRenderStateType: D3DRENDERSTATETYPE
Trait Implementations§
§impl Clone for D3DSTATE_0
impl Clone for D3DSTATE_0
§fn clone(&self) -> D3DSTATE_0
fn clone(&self) -> D3DSTATE_0
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for D3DSTATE_0
Auto Trait Implementations§
impl Freeze for D3DSTATE_0
impl RefUnwindSafe for D3DSTATE_0
impl Send for D3DSTATE_0
impl Sync for D3DSTATE_0
impl Unpin for D3DSTATE_0
impl UnwindSafe for D3DSTATE_0
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)