Struct windows::Win32::Graphics::Direct3D9on12::D3D9ON12_ARGS
#[repr(C)]pub struct D3D9ON12_ARGS {
pub Enable9On12: BOOL,
pub pD3D12Device: ManuallyDrop<Option<IUnknown>>,
pub ppD3D12Queues: [ManuallyDrop<Option<IUnknown>>; 2],
pub NumQueues: u32,
pub NodeMask: u32,
}
Fields§
§Enable9On12: BOOL
§pD3D12Device: ManuallyDrop<Option<IUnknown>>
§ppD3D12Queues: [ManuallyDrop<Option<IUnknown>>; 2]
§NumQueues: u32
§NodeMask: u32
Trait Implementations§
§impl Clone for D3D9ON12_ARGS
impl Clone for D3D9ON12_ARGS
§impl Debug for D3D9ON12_ARGS
impl Debug for D3D9ON12_ARGS
§impl Default for D3D9ON12_ARGS
impl Default for D3D9ON12_ARGS
§impl PartialEq for D3D9ON12_ARGS
impl PartialEq for D3D9ON12_ARGS
§fn eq(&self, other: &D3D9ON12_ARGS) -> bool
fn eq(&self, other: &D3D9ON12_ARGS) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for D3D9ON12_ARGS
impl StructuralPartialEq for D3D9ON12_ARGS
Auto Trait Implementations§
impl Freeze for D3D9ON12_ARGS
impl RefUnwindSafe for D3D9ON12_ARGS
impl !Send for D3D9ON12_ARGS
impl !Sync for D3D9ON12_ARGS
impl Unpin for D3D9ON12_ARGS
impl UnwindSafe for D3D9ON12_ARGS
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)