pub struct IDCompositionDevice(/* private fields */);

Implementations§

§

impl IDCompositionDevice

pub unsafe fn Commit(&self) -> Result<()>

pub unsafe fn WaitForCommitCompletion(&self) -> Result<()>

pub unsafe fn GetFrameStatistics( &self, statistics: *mut DCOMPOSITION_FRAME_STATISTICS ) -> Result<()>

pub unsafe fn CreateTargetForHwnd<P0, P1>( &self, hwnd: P0, topmost: P1 ) -> Result<IDCompositionTarget>
where P0: IntoParam<HWND>, P1: IntoParam<BOOL>,

pub unsafe fn CreateVisual(&self) -> Result<IDCompositionVisual>

pub unsafe fn CreateSurface( &self, width: u32, height: u32, pixelformat: DXGI_FORMAT, alphamode: DXGI_ALPHA_MODE ) -> Result<IDCompositionSurface>

pub unsafe fn CreateVirtualSurface( &self, initialwidth: u32, initialheight: u32, pixelformat: DXGI_FORMAT, alphamode: DXGI_ALPHA_MODE ) -> Result<IDCompositionVirtualSurface>

pub unsafe fn CreateSurfaceFromHandle<P0>(&self, handle: P0) -> Result<IUnknown>
where P0: IntoParam<HANDLE>,

pub unsafe fn CreateSurfaceFromHwnd<P0>(&self, hwnd: P0) -> Result<IUnknown>
where P0: IntoParam<HWND>,

pub unsafe fn CreateTranslateTransform( &self ) -> Result<IDCompositionTranslateTransform>

pub unsafe fn CreateScaleTransform(&self) -> Result<IDCompositionScaleTransform>

pub unsafe fn CreateRotateTransform( &self ) -> Result<IDCompositionRotateTransform>

pub unsafe fn CreateSkewTransform(&self) -> Result<IDCompositionSkewTransform>

pub unsafe fn CreateMatrixTransform( &self ) -> Result<IDCompositionMatrixTransform>

pub unsafe fn CreateTransformGroup( &self, transforms: &[Option<IDCompositionTransform>] ) -> Result<IDCompositionTransform>

pub unsafe fn CreateTranslateTransform3D( &self ) -> Result<IDCompositionTranslateTransform3D>

pub unsafe fn CreateScaleTransform3D( &self ) -> Result<IDCompositionScaleTransform3D>

pub unsafe fn CreateRotateTransform3D( &self ) -> Result<IDCompositionRotateTransform3D>

pub unsafe fn CreateMatrixTransform3D( &self ) -> Result<IDCompositionMatrixTransform3D>

pub unsafe fn CreateTransform3DGroup( &self, transforms3d: &[Option<IDCompositionTransform3D>] ) -> Result<IDCompositionTransform3D>

pub unsafe fn CreateEffectGroup(&self) -> Result<IDCompositionEffectGroup>

pub unsafe fn CreateRectangleClip(&self) -> Result<IDCompositionRectangleClip>

pub unsafe fn CreateAnimation(&self) -> Result<IDCompositionAnimation>

pub unsafe fn CheckDeviceState(&self) -> Result<BOOL>

Trait Implementations§

§

impl Clone for IDCompositionDevice

§

fn clone(&self) -> IDCompositionDevice

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
§

impl Debug for IDCompositionDevice

§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
§

impl From<&IDCompositionDevice> for &IUnknown

§

fn from(value: &IDCompositionDevice) -> Self

Converts to this type from the input type.
§

impl From<IDCompositionDevice> for IUnknown

§

fn from(value: IDCompositionDevice) -> Self

Converts to this type from the input type.
§

impl Interface for IDCompositionDevice

§

fn as_raw(&self) -> *mut c_void

Returns the raw COM interface pointer. The resulting pointer continues to be owned by the Interface implementation.
§

fn into_raw(self) -> *mut c_void

Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§

unsafe fn from_raw(raw: *mut c_void) -> Self

Creates an Interface by taking ownership of the raw COM interface pointer. Read more
§

unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>

Creates an Interface that is valid so long as the raw COM interface pointer is valid. Read more
§

fn cast<T>(&self) -> Result<T, Error>
where T: Interface,

Attempts to cast the current interface to another interface using QueryInterface. Read more
§

fn downgrade(&self) -> Result<Weak<Self>, Error>

Attempts to create a Weak reference to this object.
§

unsafe fn query(&self, iid: *const GUID, interface: *mut *mut c_void) -> HRESULT

Call QueryInterface on this interface Read more
§

impl PartialEq for IDCompositionDevice

§

fn eq(&self, other: &IDCompositionDevice) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
§

impl Eq for IDCompositionDevice

§

impl StructuralPartialEq for IDCompositionDevice

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.