#[repr(C)]pub struct IDCompositionShadowEffect_Vtbl {
pub base__: IDCompositionFilterEffect_Vtbl,
pub SetStandardDeviation: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub SetStandardDeviation2: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT,
pub SetColor: unsafe extern "system" fn(_: *mut c_void, _: *const D2D_VECTOR_4F) -> HRESULT,
pub SetRed: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub SetRed2: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT,
pub SetGreen: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub SetGreen2: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT,
pub SetBlue: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub SetBlue2: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT,
pub SetAlpha: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub SetAlpha2: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT,
}
Fields§
§base__: IDCompositionFilterEffect_Vtbl
§SetStandardDeviation: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§SetStandardDeviation2: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT
§SetColor: unsafe extern "system" fn(_: *mut c_void, _: *const D2D_VECTOR_4F) -> HRESULT
§SetRed: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§SetRed2: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT
§SetGreen: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§SetGreen2: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT
§SetBlue: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§SetBlue2: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT
§SetAlpha: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§SetAlpha2: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT
Implementations§
§impl IDCompositionShadowEffect_Vtbl
impl IDCompositionShadowEffect_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> IDCompositionShadowEffect_Vtblwhere
Identity: IDCompositionShadowEffect_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IDCompositionShadowEffect_Vtbl
impl RefUnwindSafe for IDCompositionShadowEffect_Vtbl
impl Send for IDCompositionShadowEffect_Vtbl
impl Sync for IDCompositionShadowEffect_Vtbl
impl Unpin for IDCompositionShadowEffect_Vtbl
impl UnwindSafe for IDCompositionShadowEffect_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more