pub struct IDCompositionVisual3(/* private fields */);

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impl IDCompositionVisual3

pub unsafe fn SetOffsetX<P0>(&self, animation: P0) -> Result<()>
where P0: IntoParam<IDCompositionAnimation>,

pub unsafe fn SetOffsetX2(&self, offsetx: f32) -> Result<()>

pub unsafe fn SetOffsetY<P0>(&self, animation: P0) -> Result<()>
where P0: IntoParam<IDCompositionAnimation>,

pub unsafe fn SetOffsetY2(&self, offsety: f32) -> Result<()>

pub unsafe fn SetTransform<P0>(&self, transform: P0) -> Result<()>
where P0: IntoParam<IDCompositionTransform>,

pub unsafe fn SetTransform2(&self, matrix: *const Matrix3x2) -> Result<()>

pub unsafe fn SetTransformParent<P0>(&self, visual: P0) -> Result<()>
where P0: IntoParam<IDCompositionVisual>,

pub unsafe fn SetEffect<P0>(&self, effect: P0) -> Result<()>
where P0: IntoParam<IDCompositionEffect>,

pub unsafe fn SetBitmapInterpolationMode( &self, interpolationmode: DCOMPOSITION_BITMAP_INTERPOLATION_MODE ) -> Result<()>

pub unsafe fn SetBorderMode( &self, bordermode: DCOMPOSITION_BORDER_MODE ) -> Result<()>

pub unsafe fn SetClip<P0>(&self, clip: P0) -> Result<()>
where P0: IntoParam<IDCompositionClip>,

pub unsafe fn SetClip2(&self, rect: *const D2D_RECT_F) -> Result<()>

pub unsafe fn SetContent<P0>(&self, content: P0) -> Result<()>
where P0: IntoParam<IUnknown>,

pub unsafe fn AddVisual<P0, P1, P2>( &self, visual: P0, insertabove: P1, referencevisual: P2 ) -> Result<()>
where P0: IntoParam<IDCompositionVisual>, P1: IntoParam<BOOL>, P2: IntoParam<IDCompositionVisual>,

pub unsafe fn RemoveVisual<P0>(&self, visual: P0) -> Result<()>
where P0: IntoParam<IDCompositionVisual>,

pub unsafe fn RemoveAllVisuals(&self) -> Result<()>

pub unsafe fn SetCompositeMode( &self, compositemode: DCOMPOSITION_COMPOSITE_MODE ) -> Result<()>

pub unsafe fn SetOpacityMode( &self, mode: DCOMPOSITION_OPACITY_MODE ) -> Result<()>

pub unsafe fn SetBackFaceVisibility( &self, visibility: DCOMPOSITION_BACKFACE_VISIBILITY ) -> Result<()>

pub unsafe fn EnableHeatMap(&self, color: *const D2D1_COLOR_F) -> Result<()>

pub unsafe fn DisableHeatMap(&self) -> Result<()>

pub unsafe fn EnableRedrawRegions(&self) -> Result<()>

pub unsafe fn DisableRedrawRegions(&self) -> Result<()>

pub unsafe fn SetDepthMode(&self, mode: DCOMPOSITION_DEPTH_MODE) -> Result<()>

pub unsafe fn SetOffsetZ<P0>(&self, animation: P0) -> Result<()>
where P0: IntoParam<IDCompositionAnimation>,

pub unsafe fn SetOffsetZ2(&self, offsetz: f32) -> Result<()>

pub unsafe fn SetOpacity<P0>(&self, animation: P0) -> Result<()>
where P0: IntoParam<IDCompositionAnimation>,

pub unsafe fn SetOpacity2(&self, opacity: f32) -> Result<()>

pub unsafe fn SetTransform3<P0>(&self, transform: P0) -> Result<()>
where P0: IntoParam<IDCompositionTransform3D>,

pub unsafe fn SetTransform4( &self, matrix: *const D2D_MATRIX_4X4_F ) -> Result<()>

pub unsafe fn SetVisible<P0>(&self, visible: P0) -> Result<()>
where P0: IntoParam<BOOL>,

Trait Implementations§

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impl Clone for IDCompositionVisual3

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fn clone(&self) -> IDCompositionVisual3

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for IDCompositionVisual3

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<&IDCompositionVisual3> for &IDCompositionVisual

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fn from(value: &IDCompositionVisual3) -> Self

Converts to this type from the input type.
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impl From<&IDCompositionVisual3> for &IDCompositionVisual2

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fn from(value: &IDCompositionVisual3) -> Self

Converts to this type from the input type.
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impl From<&IDCompositionVisual3> for &IDCompositionVisualDebug

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fn from(value: &IDCompositionVisual3) -> Self

Converts to this type from the input type.
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impl From<&IDCompositionVisual3> for &IUnknown

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fn from(value: &IDCompositionVisual3) -> Self

Converts to this type from the input type.
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impl From<IDCompositionVisual3> for IDCompositionVisual

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fn from(value: IDCompositionVisual3) -> Self

Converts to this type from the input type.
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impl From<IDCompositionVisual3> for IDCompositionVisual2

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fn from(value: IDCompositionVisual3) -> Self

Converts to this type from the input type.
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impl From<IDCompositionVisual3> for IDCompositionVisualDebug

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fn from(value: IDCompositionVisual3) -> Self

Converts to this type from the input type.
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impl From<IDCompositionVisual3> for IUnknown

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fn from(value: IDCompositionVisual3) -> Self

Converts to this type from the input type.
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impl Interface for IDCompositionVisual3

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fn as_raw(&self) -> *mut c_void

Returns the raw COM interface pointer. The resulting pointer continues to be owned by the Interface implementation.
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fn into_raw(self) -> *mut c_void

Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
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unsafe fn from_raw(raw: *mut c_void) -> Self

Creates an Interface by taking ownership of the raw COM interface pointer. Read more
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unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>

Creates an Interface that is valid so long as the raw COM interface pointer is valid. Read more
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fn cast<T>(&self) -> Result<T, Error>
where T: Interface,

Attempts to cast the current interface to another interface using QueryInterface. Read more
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fn downgrade(&self) -> Result<Weak<Self>, Error>

Attempts to create a Weak reference to this object.
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unsafe fn query(&self, iid: *const GUID, interface: *mut *mut c_void) -> HRESULT

Call QueryInterface on this interface Read more
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impl PartialEq for IDCompositionVisual3

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fn eq(&self, other: &IDCompositionVisual3) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for IDCompositionVisual3

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impl StructuralPartialEq for IDCompositionVisual3

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.