#[repr(C)]pub struct AUDIO_SYSTEMEFFECT {
pub id: GUID,
pub canSetState: BOOL,
pub state: AUDIO_SYSTEMEFFECT_STATE,
}
Fields§
§id: GUID
§canSetState: BOOL
§state: AUDIO_SYSTEMEFFECT_STATE
Trait Implementations§
§impl Clone for AUDIO_SYSTEMEFFECT
impl Clone for AUDIO_SYSTEMEFFECT
§impl Debug for AUDIO_SYSTEMEFFECT
impl Debug for AUDIO_SYSTEMEFFECT
§impl Default for AUDIO_SYSTEMEFFECT
impl Default for AUDIO_SYSTEMEFFECT
§impl PartialEq for AUDIO_SYSTEMEFFECT
impl PartialEq for AUDIO_SYSTEMEFFECT
impl Copy for AUDIO_SYSTEMEFFECT
impl Eq for AUDIO_SYSTEMEFFECT
Auto Trait Implementations§
impl Freeze for AUDIO_SYSTEMEFFECT
impl RefUnwindSafe for AUDIO_SYSTEMEFFECT
impl Send for AUDIO_SYSTEMEFFECT
impl Sync for AUDIO_SYSTEMEFFECT
impl Unpin for AUDIO_SYSTEMEFFECT
impl UnwindSafe for AUDIO_SYSTEMEFFECT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more