Struct windows::Win32::Media::Audio::DirectSound::DS3DBUFFER
#[repr(C)]pub struct DS3DBUFFER {
pub dwSize: u32,
pub vPosition: D3DVECTOR,
pub vVelocity: D3DVECTOR,
pub dwInsideConeAngle: u32,
pub dwOutsideConeAngle: u32,
pub vConeOrientation: D3DVECTOR,
pub lConeOutsideVolume: i32,
pub flMinDistance: f32,
pub flMaxDistance: f32,
pub dwMode: u32,
}
Fields§
§dwSize: u32
§vPosition: D3DVECTOR
§vVelocity: D3DVECTOR
§dwInsideConeAngle: u32
§dwOutsideConeAngle: u32
§vConeOrientation: D3DVECTOR
§lConeOutsideVolume: i32
§flMinDistance: f32
§flMaxDistance: f32
§dwMode: u32
Trait Implementations§
§impl Clone for DS3DBUFFER
impl Clone for DS3DBUFFER
§impl Debug for DS3DBUFFER
impl Debug for DS3DBUFFER
§impl PartialEq for DS3DBUFFER
impl PartialEq for DS3DBUFFER
impl Copy for DS3DBUFFER
impl Eq for DS3DBUFFER
Auto Trait Implementations§
impl Freeze for DS3DBUFFER
impl RefUnwindSafe for DS3DBUFFER
impl Send for DS3DBUFFER
impl Sync for DS3DBUFFER
impl Unpin for DS3DBUFFER
impl UnwindSafe for DS3DBUFFER
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more