Struct windows::Win32::Media::Audio::DirectSound::DS3DLISTENER
#[repr(C)]pub struct DS3DLISTENER {
pub dwSize: u32,
pub vPosition: D3DVECTOR,
pub vVelocity: D3DVECTOR,
pub vOrientFront: D3DVECTOR,
pub vOrientTop: D3DVECTOR,
pub flDistanceFactor: f32,
pub flRolloffFactor: f32,
pub flDopplerFactor: f32,
}
Fields§
§dwSize: u32
§vPosition: D3DVECTOR
§vVelocity: D3DVECTOR
§vOrientFront: D3DVECTOR
§vOrientTop: D3DVECTOR
§flDistanceFactor: f32
§flRolloffFactor: f32
§flDopplerFactor: f32
Trait Implementations§
§impl Clone for DS3DLISTENER
impl Clone for DS3DLISTENER
§impl Debug for DS3DLISTENER
impl Debug for DS3DLISTENER
§impl Default for DS3DLISTENER
impl Default for DS3DLISTENER
§impl PartialEq for DS3DLISTENER
impl PartialEq for DS3DLISTENER
impl Copy for DS3DLISTENER
impl Eq for DS3DLISTENER
Auto Trait Implementations§
impl Freeze for DS3DLISTENER
impl RefUnwindSafe for DS3DLISTENER
impl Send for DS3DLISTENER
impl Sync for DS3DLISTENER
impl Unpin for DS3DLISTENER
impl UnwindSafe for DS3DLISTENER
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more