Struct D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
#[repr(C)]pub struct D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT {
pub pMotionVectorHeap: ManuallyDrop<Option<ID3D12VideoMotionVectorHeap>>,
pub PixelWidth: u32,
pub PixelHeight: u32,
}
Fields§
§pMotionVectorHeap: ManuallyDrop<Option<ID3D12VideoMotionVectorHeap>>
§PixelWidth: u32
§PixelHeight: u32
Trait Implementations§
§impl Clone for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
impl Clone for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
§fn clone(&self) -> D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
fn clone(&self) -> D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl PartialEq for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
impl PartialEq for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
§fn eq(&self, other: &D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT) -> bool
fn eq(&self, other: &D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
Auto Trait Implementations§
impl Freeze for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
impl RefUnwindSafe for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
impl Send for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
impl Sync for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
impl Unpin for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
impl UnwindSafe for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more