#[repr(C)]pub struct D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT {
pub pMotionVectorHeap: ManuallyDrop<Option<ID3D12VideoMotionVectorHeap>>,
pub PixelWidth: u32,
pub PixelHeight: u32,
}
Fields§
§pMotionVectorHeap: ManuallyDrop<Option<ID3D12VideoMotionVectorHeap>>
§PixelWidth: u32
§PixelHeight: u32
Trait Implementations§
impl Eq for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
impl Send for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
impl Sync for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
impl Unpin for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
impl UnwindSafe for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more