#[repr(C)]pub struct D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT {
pub pMotionVectorTexture2D: ManuallyDrop<Option<ID3D12Resource>>,
pub MotionVectorCoordinate: D3D12_RESOURCE_COORDINATE,
}
Fields§
§pMotionVectorTexture2D: ManuallyDrop<Option<ID3D12Resource>>
§MotionVectorCoordinate: D3D12_RESOURCE_COORDINATE
Trait Implementations§
impl Eq for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT
impl Send for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT
impl Sync for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT
impl Unpin for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT
impl UnwindSafe for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more