#[repr(C)]pub struct D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS {
pub NumFrameArguments: u32,
pub FrameArguments: [D3D12_VIDEO_DECODE_FRAME_ARGUMENT; 10],
pub ReferenceFrames: D3D12_VIDEO_DECODE_REFERENCE_FRAMES,
pub CompressedBitstream: D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM,
pub pHeap: ManuallyDrop<Option<ID3D12VideoDecoderHeap>>,
}
Fields§
§NumFrameArguments: u32
§FrameArguments: [D3D12_VIDEO_DECODE_FRAME_ARGUMENT; 10]
§ReferenceFrames: D3D12_VIDEO_DECODE_REFERENCE_FRAMES
§CompressedBitstream: D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM
§pHeap: ManuallyDrop<Option<ID3D12VideoDecoderHeap>>
Trait Implementations§
impl Eq for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
impl !Send for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
impl !Sync for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
impl Unpin for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
impl UnwindSafe for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more