#[repr(C)]pub struct D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS {
pub NumFrameArguments: u32,
pub FrameArguments: [D3D12_VIDEO_DECODE_FRAME_ARGUMENT; 10],
pub ReferenceFrames: D3D12_VIDEO_DECODE_REFERENCE_FRAMES,
pub CompressedBitstream: D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM,
pub pHeap: ManuallyDrop<Option<ID3D12VideoDecoderHeap>>,
}
Fields§
§NumFrameArguments: u32
§FrameArguments: [D3D12_VIDEO_DECODE_FRAME_ARGUMENT; 10]
§ReferenceFrames: D3D12_VIDEO_DECODE_REFERENCE_FRAMES
§CompressedBitstream: D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM
§pHeap: ManuallyDrop<Option<ID3D12VideoDecoderHeap>>
Trait Implementations§
§impl PartialEq for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
impl PartialEq for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
§fn eq(&self, other: &D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS) -> bool
fn eq(&self, other: &D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
impl StructuralPartialEq for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
Auto Trait Implementations§
impl Freeze for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
impl RefUnwindSafe for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
impl !Send for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
impl !Sync for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
impl Unpin for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
impl UnwindSafe for D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)