#[repr(C)]pub struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 {
pub pOutputTexture2D: ManuallyDrop<Option<ID3D12Resource>>,
pub OutputSubresource: u32,
pub ConversionArguments: D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1,
pub Histograms: [D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM; 4],
}
Fields§
§pOutputTexture2D: ManuallyDrop<Option<ID3D12Resource>>
§OutputSubresource: u32
§ConversionArguments: D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1
§Histograms: [D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM; 4]
Trait Implementations§
impl Eq for D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1
impl Send for D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1
impl Sync for D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1
impl Unpin for D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1
impl UnwindSafe for D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more