#[repr(C)]pub struct D3D12_VIDEO_MOTION_ESTIMATOR_INPUT {
pub pInputTexture2D: ManuallyDrop<Option<ID3D12Resource>>,
pub InputSubresourceIndex: u32,
pub pReferenceTexture2D: ManuallyDrop<Option<ID3D12Resource>>,
pub ReferenceSubresourceIndex: u32,
pub pHintMotionVectorHeap: ManuallyDrop<Option<ID3D12VideoMotionVectorHeap>>,
}
Fields§
§pInputTexture2D: ManuallyDrop<Option<ID3D12Resource>>
§InputSubresourceIndex: u32
§pReferenceTexture2D: ManuallyDrop<Option<ID3D12Resource>>
§ReferenceSubresourceIndex: u32
§pHintMotionVectorHeap: ManuallyDrop<Option<ID3D12VideoMotionVectorHeap>>
Trait Implementations§
§impl Clone for D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
impl Clone for D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
§impl Debug for D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
impl Debug for D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
impl Eq for D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
impl Send for D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
impl Sync for D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
impl Unpin for D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
impl UnwindSafe for D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more