Struct IPlayToControlWithCapabilities_Vtbl
#[repr(C)]pub struct IPlayToControlWithCapabilities_Vtbl {
pub base__: IPlayToControl_Vtbl,
pub GetCapabilities: unsafe extern "system" fn(_: *mut c_void, _: *mut PLAYTO_SOURCE_CREATEFLAGS) -> HRESULT,
}
Fields§
§base__: IPlayToControl_Vtbl
§GetCapabilities: unsafe extern "system" fn(_: *mut c_void, _: *mut PLAYTO_SOURCE_CREATEFLAGS) -> HRESULT
Implementations§
§impl IPlayToControlWithCapabilities_Vtbl
impl IPlayToControlWithCapabilities_Vtbl
pub const fn new<Identity: IPlayToControlWithCapabilities_Impl, const OFFSET: isize>() -> Self
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IPlayToControlWithCapabilities_Vtbl
impl RefUnwindSafe for IPlayToControlWithCapabilities_Vtbl
impl Send for IPlayToControlWithCapabilities_Vtbl
impl Sync for IPlayToControlWithCapabilities_Vtbl
impl Unpin for IPlayToControlWithCapabilities_Vtbl
impl UnwindSafe for IPlayToControlWithCapabilities_Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more