Struct windows::Win32::UI::Animation::IUIAnimationStoryboard
pub struct IUIAnimationStoryboard(/* private fields */);
Implementations§
§impl IUIAnimationStoryboard
impl IUIAnimationStoryboard
pub unsafe fn AddTransition<P0, P1>(
&self,
variable: P0,
transition: P1,
) -> Result<()>where
P0: Param<IUIAnimationVariable>,
P1: Param<IUIAnimationTransition>,
pub unsafe fn AddKeyframeAtOffset<P0>(
&self,
existingkeyframe: P0,
offset: f64,
) -> Result<UI_ANIMATION_KEYFRAME>where
P0: Param<UI_ANIMATION_KEYFRAME>,
pub unsafe fn AddKeyframeAfterTransition<P0>(
&self,
transition: P0,
) -> Result<UI_ANIMATION_KEYFRAME>where
P0: Param<IUIAnimationTransition>,
pub unsafe fn AddTransitionAtKeyframe<P0, P1, P2>(
&self,
variable: P0,
transition: P1,
startkeyframe: P2,
) -> Result<()>where
P0: Param<IUIAnimationVariable>,
P1: Param<IUIAnimationTransition>,
P2: Param<UI_ANIMATION_KEYFRAME>,
pub unsafe fn AddTransitionBetweenKeyframes<P0, P1, P2, P3>(
&self,
variable: P0,
transition: P1,
startkeyframe: P2,
endkeyframe: P3,
) -> Result<()>where
P0: Param<IUIAnimationVariable>,
P1: Param<IUIAnimationTransition>,
P2: Param<UI_ANIMATION_KEYFRAME>,
P3: Param<UI_ANIMATION_KEYFRAME>,
pub unsafe fn RepeatBetweenKeyframes<P0, P1>(
&self,
startkeyframe: P0,
endkeyframe: P1,
repetitioncount: i32,
) -> Result<()>where
P0: Param<UI_ANIMATION_KEYFRAME>,
P1: Param<UI_ANIMATION_KEYFRAME>,
pub unsafe fn HoldVariable<P0>(&self, variable: P0) -> Result<()>where
P0: Param<IUIAnimationVariable>,
pub unsafe fn SetLongestAcceptableDelay(&self, delay: f64) -> Result<()>
pub unsafe fn Schedule( &self, timenow: f64, schedulingresult: Option<*mut UI_ANIMATION_SCHEDULING_RESULT>, ) -> Result<()>
pub unsafe fn Conclude(&self) -> Result<()>
pub unsafe fn Finish(&self, completiondeadline: f64) -> Result<()>
pub unsafe fn Abandon(&self) -> Result<()>
pub unsafe fn SetTag<P0>(&self, object: P0, id: u32) -> Result<()>where
P0: Param<IUnknown>,
pub unsafe fn GetTag( &self, object: Option<*mut Option<IUnknown>>, id: Option<*mut u32>, ) -> Result<()>
pub unsafe fn GetStatus(&self) -> Result<UI_ANIMATION_STORYBOARD_STATUS>
pub unsafe fn GetElapsedTime(&self) -> Result<f64>
pub unsafe fn SetStoryboardEventHandler<P0>(&self, handler: P0) -> Result<()>where
P0: Param<IUIAnimationStoryboardEventHandler>,
Trait Implementations§
§impl CanInto<IUnknown> for IUIAnimationStoryboard
impl CanInto<IUnknown> for IUIAnimationStoryboard
§impl Clone for IUIAnimationStoryboard
impl Clone for IUIAnimationStoryboard
§fn clone(&self) -> IUIAnimationStoryboard
fn clone(&self) -> IUIAnimationStoryboard
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IUIAnimationStoryboard
impl Debug for IUIAnimationStoryboard
§impl Deref for IUIAnimationStoryboard
impl Deref for IUIAnimationStoryboard
§impl From<&IUIAnimationStoryboard> for &IUnknown
impl From<&IUIAnimationStoryboard> for &IUnknown
§fn from(value: &IUIAnimationStoryboard) -> Self
fn from(value: &IUIAnimationStoryboard) -> Self
Converts to this type from the input type.
§impl From<IUIAnimationStoryboard> for IUnknown
impl From<IUIAnimationStoryboard> for IUnknown
§fn from(value: IUIAnimationStoryboard) -> Self
fn from(value: IUIAnimationStoryboard) -> Self
Converts to this type from the input type.
§impl Interface for IUIAnimationStoryboard
impl Interface for IUIAnimationStoryboard
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for IUIAnimationStoryboard
impl PartialEq for IUIAnimationStoryboard
§fn eq(&self, other: &IUIAnimationStoryboard) -> bool
fn eq(&self, other: &IUIAnimationStoryboard) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IUIAnimationStoryboard
impl StructuralPartialEq for IUIAnimationStoryboard
Auto Trait Implementations§
impl Freeze for IUIAnimationStoryboard
impl RefUnwindSafe for IUIAnimationStoryboard
impl !Send for IUIAnimationStoryboard
impl !Sync for IUIAnimationStoryboard
impl Unpin for IUIAnimationStoryboard
impl UnwindSafe for IUIAnimationStoryboard
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)