Struct windows::Win32::UI::Animation::IUIAnimationStoryboard2
pub struct IUIAnimationStoryboard2(/* private fields */);
Implementations§
§impl IUIAnimationStoryboard2
impl IUIAnimationStoryboard2
pub unsafe fn AddTransition<P0, P1>(
&self,
variable: P0,
transition: P1
) -> Result<()>where
P0: IntoParam<IUIAnimationVariable2>,
P1: IntoParam<IUIAnimationTransition2>,
pub unsafe fn AddKeyframeAtOffset<P0>(
&self,
existingkeyframe: P0,
offset: f64
) -> Result<UI_ANIMATION_KEYFRAME>where
P0: IntoParam<UI_ANIMATION_KEYFRAME>,
pub unsafe fn AddKeyframeAfterTransition<P0>(
&self,
transition: P0
) -> Result<UI_ANIMATION_KEYFRAME>where
P0: IntoParam<IUIAnimationTransition2>,
pub unsafe fn AddTransitionAtKeyframe<P0, P1, P2>(
&self,
variable: P0,
transition: P1,
startkeyframe: P2
) -> Result<()>where
P0: IntoParam<IUIAnimationVariable2>,
P1: IntoParam<IUIAnimationTransition2>,
P2: IntoParam<UI_ANIMATION_KEYFRAME>,
pub unsafe fn AddTransitionBetweenKeyframes<P0, P1, P2, P3>(
&self,
variable: P0,
transition: P1,
startkeyframe: P2,
endkeyframe: P3
) -> Result<()>where
P0: IntoParam<IUIAnimationVariable2>,
P1: IntoParam<IUIAnimationTransition2>,
P2: IntoParam<UI_ANIMATION_KEYFRAME>,
P3: IntoParam<UI_ANIMATION_KEYFRAME>,
pub unsafe fn RepeatBetweenKeyframes<P0, P1, P2, P3>(
&self,
startkeyframe: P0,
endkeyframe: P1,
crepetition: f64,
repeatmode: UI_ANIMATION_REPEAT_MODE,
piterationchangehandler: P2,
id: usize,
fregisterfornextanimationevent: P3
) -> Result<()>where
P0: IntoParam<UI_ANIMATION_KEYFRAME>,
P1: IntoParam<UI_ANIMATION_KEYFRAME>,
P2: IntoParam<IUIAnimationLoopIterationChangeHandler2>,
P3: IntoParam<BOOL>,
pub unsafe fn HoldVariable<P0>(&self, variable: P0) -> Result<()>where
P0: IntoParam<IUIAnimationVariable2>,
pub unsafe fn SetLongestAcceptableDelay(&self, delay: f64) -> Result<()>
pub unsafe fn SetSkipDuration(&self, secondsduration: f64) -> Result<()>
pub unsafe fn Schedule( &self, timenow: f64, schedulingresult: Option<*mut UI_ANIMATION_SCHEDULING_RESULT> ) -> Result<()>
pub unsafe fn Conclude(&self) -> Result<()>
pub unsafe fn Finish(&self, completiondeadline: f64) -> Result<()>
pub unsafe fn Abandon(&self) -> Result<()>
pub unsafe fn SetTag<P0>(&self, object: P0, id: u32) -> Result<()>where
P0: IntoParam<IUnknown>,
pub unsafe fn GetTag( &self, object: Option<*mut Option<IUnknown>>, id: Option<*mut u32> ) -> Result<()>
pub unsafe fn GetStatus(&self) -> Result<UI_ANIMATION_STORYBOARD_STATUS>
pub unsafe fn GetElapsedTime(&self) -> Result<f64>
pub unsafe fn SetStoryboardEventHandler<P0, P1, P2>( &self, handler: P0, fregisterstatuschangefornextanimationevent: P1, fregisterupdatefornextanimationevent: P2 ) -> Result<()>
Trait Implementations§
§impl Clone for IUIAnimationStoryboard2
impl Clone for IUIAnimationStoryboard2
§fn clone(&self) -> IUIAnimationStoryboard2
fn clone(&self) -> IUIAnimationStoryboard2
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IUIAnimationStoryboard2
impl Debug for IUIAnimationStoryboard2
§impl From<&IUIAnimationStoryboard2> for &IUnknown
impl From<&IUIAnimationStoryboard2> for &IUnknown
§fn from(value: &IUIAnimationStoryboard2) -> Self
fn from(value: &IUIAnimationStoryboard2) -> Self
Converts to this type from the input type.
§impl From<IUIAnimationStoryboard2> for IUnknown
impl From<IUIAnimationStoryboard2> for IUnknown
§fn from(value: IUIAnimationStoryboard2) -> Self
fn from(value: IUIAnimationStoryboard2) -> Self
Converts to this type from the input type.
§impl Interface for IUIAnimationStoryboard2
impl Interface for IUIAnimationStoryboard2
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IUIAnimationStoryboard2
impl PartialEq for IUIAnimationStoryboard2
§fn eq(&self, other: &IUIAnimationStoryboard2) -> bool
fn eq(&self, other: &IUIAnimationStoryboard2) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IUIAnimationStoryboard2
impl StructuralPartialEq for IUIAnimationStoryboard2
Auto Trait Implementations§
impl RefUnwindSafe for IUIAnimationStoryboard2
impl !Send for IUIAnimationStoryboard2
impl !Sync for IUIAnimationStoryboard2
impl Unpin for IUIAnimationStoryboard2
impl UnwindSafe for IUIAnimationStoryboard2
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more