Struct windows::Win32::UI::Animation::IUIAnimationStoryboard2

pub struct IUIAnimationStoryboard2(/* private fields */);

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impl IUIAnimationStoryboard2

pub unsafe fn AddTransition<P0, P1>( &self, variable: P0, transition: P1, ) -> Result<()>
where P0: Param<IUIAnimationVariable2>, P1: Param<IUIAnimationTransition2>,

pub unsafe fn AddKeyframeAtOffset<P0>( &self, existingkeyframe: P0, offset: f64, ) -> Result<UI_ANIMATION_KEYFRAME>
where P0: Param<UI_ANIMATION_KEYFRAME>,

pub unsafe fn AddKeyframeAfterTransition<P0>( &self, transition: P0, ) -> Result<UI_ANIMATION_KEYFRAME>
where P0: Param<IUIAnimationTransition2>,

pub unsafe fn AddTransitionAtKeyframe<P0, P1, P2>( &self, variable: P0, transition: P1, startkeyframe: P2, ) -> Result<()>
where P0: Param<IUIAnimationVariable2>, P1: Param<IUIAnimationTransition2>, P2: Param<UI_ANIMATION_KEYFRAME>,

pub unsafe fn AddTransitionBetweenKeyframes<P0, P1, P2, P3>( &self, variable: P0, transition: P1, startkeyframe: P2, endkeyframe: P3, ) -> Result<()>

pub unsafe fn RepeatBetweenKeyframes<P0, P1, P2, P3>( &self, startkeyframe: P0, endkeyframe: P1, crepetition: f64, repeatmode: UI_ANIMATION_REPEAT_MODE, piterationchangehandler: P2, id: usize, fregisterfornextanimationevent: P3, ) -> Result<()>
where P0: Param<UI_ANIMATION_KEYFRAME>, P1: Param<UI_ANIMATION_KEYFRAME>, P2: Param<IUIAnimationLoopIterationChangeHandler2>, P3: Param<BOOL>,

pub unsafe fn HoldVariable<P0>(&self, variable: P0) -> Result<()>
where P0: Param<IUIAnimationVariable2>,

pub unsafe fn SetLongestAcceptableDelay(&self, delay: f64) -> Result<()>

pub unsafe fn SetSkipDuration(&self, secondsduration: f64) -> Result<()>

pub unsafe fn Schedule( &self, timenow: f64, schedulingresult: Option<*mut UI_ANIMATION_SCHEDULING_RESULT>, ) -> Result<()>

pub unsafe fn Conclude(&self) -> Result<()>

pub unsafe fn Finish(&self, completiondeadline: f64) -> Result<()>

pub unsafe fn Abandon(&self) -> Result<()>

pub unsafe fn SetTag<P0>(&self, object: P0, id: u32) -> Result<()>
where P0: Param<IUnknown>,

pub unsafe fn GetTag( &self, object: Option<*mut Option<IUnknown>>, id: Option<*mut u32>, ) -> Result<()>

pub unsafe fn GetStatus(&self) -> Result<UI_ANIMATION_STORYBOARD_STATUS>

pub unsafe fn GetElapsedTime(&self) -> Result<f64>

pub unsafe fn SetStoryboardEventHandler<P0, P1, P2>( &self, handler: P0, fregisterstatuschangefornextanimationevent: P1, fregisterupdatefornextanimationevent: P2, ) -> Result<()>
where P0: Param<IUIAnimationStoryboardEventHandler2>, P1: Param<BOOL>, P2: Param<BOOL>,

Trait Implementations§

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impl CanInto<IUnknown> for IUIAnimationStoryboard2

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const QUERY: bool = false

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impl Clone for IUIAnimationStoryboard2

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fn clone(&self) -> IUIAnimationStoryboard2

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for IUIAnimationStoryboard2

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for IUIAnimationStoryboard2

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type Target = IUnknown

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl From<&IUIAnimationStoryboard2> for &IUnknown

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fn from(value: &IUIAnimationStoryboard2) -> Self

Converts to this type from the input type.
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impl From<IUIAnimationStoryboard2> for IUnknown

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fn from(value: IUIAnimationStoryboard2) -> Self

Converts to this type from the input type.
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impl Interface for IUIAnimationStoryboard2

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const IID: GUID = _

The GUID associated with the interface.
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fn as_raw(&self) -> *mut c_void

Returns the raw COM interface pointer. The resulting pointer continues to be owned by the Interface implementation.
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fn into_raw(self) -> *mut c_void

Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
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unsafe fn from_raw(raw: *mut c_void) -> Self

Creates an Interface by taking ownership of the raw COM interface pointer. Read more
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unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>

Creates an Interface that is valid so long as the raw COM interface pointer is valid. Read more
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fn cast<T>(&self) -> Result<T, Error>
where T: Interface,

Attempts to cast the current interface to another interface using QueryInterface. Read more
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fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. Read more
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fn is_object<T>(&self) -> bool
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

Returns true if the given COM interface refers to an implementation of T. Read more
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fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. It returns a reference to the “outer” object, e.g. &MyApp_Impl, not the inner &MyApp object. Read more
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fn cast_object<T>(&self) -> Result<ComObject<T>, Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. It returns a reference to the “outer” object, e.g. MyApp_Impl, not the inner MyApp object. Read more
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fn downgrade(&self) -> Result<Weak<Self>, Error>

Attempts to create a [Weak] reference to this object.
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unsafe fn query(&self, iid: *const GUID, interface: *mut *mut c_void) -> HRESULT

Call QueryInterface on this interface Read more
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fn to_ref(&self) -> InterfaceRef<'_, Self>

Creates an InterfaceRef for this reference. The InterfaceRef tracks lifetimes statically, and eliminates the need for dynamic reference count adjustments (AddRef/Release).
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impl PartialEq for IUIAnimationStoryboard2

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fn eq(&self, other: &IUIAnimationStoryboard2) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for IUIAnimationStoryboard2

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impl StructuralPartialEq for IUIAnimationStoryboard2

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.