Struct windows::Win32::UI::Animation::IUIAnimationTimer_Vtbl
#[repr(C)]pub struct IUIAnimationTimer_Vtbl {
pub base__: IUnknown_Vtbl,
pub SetTimerUpdateHandler: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: UI_ANIMATION_IDLE_BEHAVIOR) -> HRESULT,
pub SetTimerEventHandler: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub Enable: unsafe extern "system" fn(_: *mut c_void) -> HRESULT,
pub Disable: unsafe extern "system" fn(_: *mut c_void) -> HRESULT,
pub IsEnabled: unsafe extern "system" fn(_: *mut c_void) -> HRESULT,
pub GetTime: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT,
pub SetFrameRateThreshold: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT,
}
Fields§
§base__: IUnknown_Vtbl
§SetTimerUpdateHandler: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: UI_ANIMATION_IDLE_BEHAVIOR) -> HRESULT
§SetTimerEventHandler: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§Enable: unsafe extern "system" fn(_: *mut c_void) -> HRESULT
§Disable: unsafe extern "system" fn(_: *mut c_void) -> HRESULT
§IsEnabled: unsafe extern "system" fn(_: *mut c_void) -> HRESULT
§GetTime: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT
§SetFrameRateThreshold: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT
Implementations§
§impl IUIAnimationTimer_Vtbl
impl IUIAnimationTimer_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> IUIAnimationTimer_Vtblwhere
Identity: IUIAnimationTimer_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IUIAnimationTimer_Vtbl
impl RefUnwindSafe for IUIAnimationTimer_Vtbl
impl Send for IUIAnimationTimer_Vtbl
impl Sync for IUIAnimationTimer_Vtbl
impl Unpin for IUIAnimationTimer_Vtbl
impl UnwindSafe for IUIAnimationTimer_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more