Trait windows::Win32::UI::ColorSystem::IDeviceModelPlugIn_Impl
pub trait IDeviceModelPlugIn_Impl: Sized {
// Required methods
fn Initialize(
&self,
bstrxml: &BSTR,
cnummodels: u32,
imodelposition: u32
) -> Result<()>;
fn GetNumChannels(&self) -> Result<u32>;
fn DeviceToColorimetricColors(
&self,
ccolors: u32,
cchannels: u32,
pdevicevalues: *const f32,
pxyzcolors: *mut XYZColorF
) -> Result<()>;
fn ColorimetricToDeviceColors(
&self,
ccolors: u32,
cchannels: u32,
pxyzcolors: *const XYZColorF
) -> Result<f32>;
fn ColorimetricToDeviceColorsWithBlack(
&self,
ccolors: u32,
cchannels: u32,
pxyzcolors: *const XYZColorF,
pblackinformation: *const BlackInformation
) -> Result<f32>;
fn SetTransformDeviceModelInfo(
&self,
imodelposition: u32,
pidevicemodelother: Option<&IDeviceModelPlugIn>
) -> Result<()>;
fn GetPrimarySamples(
&self,
pprimarycolor: *mut PrimaryXYZColors
) -> Result<()>;
fn GetGamutBoundaryMeshSize(
&self,
pnumvertices: *mut u32,
pnumtriangles: *mut u32
) -> Result<()>;
fn GetGamutBoundaryMesh(
&self,
cchannels: u32,
cvertices: u32,
ctriangles: u32,
pvertices: *mut f32,
ptriangles: *mut GamutShellTriangle
) -> Result<()>;
fn GetNeutralAxisSize(&self) -> Result<u32>;
fn GetNeutralAxis(
&self,
ccolors: u32,
pxyzcolors: *mut XYZColorF
) -> Result<()>;
}
Required Methods§
fn Initialize( &self, bstrxml: &BSTR, cnummodels: u32, imodelposition: u32 ) -> Result<()>
fn GetNumChannels(&self) -> Result<u32>
fn DeviceToColorimetricColors( &self, ccolors: u32, cchannels: u32, pdevicevalues: *const f32, pxyzcolors: *mut XYZColorF ) -> Result<()>
fn ColorimetricToDeviceColors( &self, ccolors: u32, cchannels: u32, pxyzcolors: *const XYZColorF ) -> Result<f32>
fn ColorimetricToDeviceColorsWithBlack( &self, ccolors: u32, cchannels: u32, pxyzcolors: *const XYZColorF, pblackinformation: *const BlackInformation ) -> Result<f32>
fn SetTransformDeviceModelInfo( &self, imodelposition: u32, pidevicemodelother: Option<&IDeviceModelPlugIn> ) -> Result<()>
fn GetPrimarySamples(&self, pprimarycolor: *mut PrimaryXYZColors) -> Result<()>
fn GetGamutBoundaryMeshSize( &self, pnumvertices: *mut u32, pnumtriangles: *mut u32 ) -> Result<()>
fn GetGamutBoundaryMesh( &self, cchannels: u32, cvertices: u32, ctriangles: u32, pvertices: *mut f32, ptriangles: *mut GamutShellTriangle ) -> Result<()>
fn GetNeutralAxisSize(&self) -> Result<u32>
fn GetNeutralAxis(&self, ccolors: u32, pxyzcolors: *mut XYZColorF) -> Result<()>
Object Safety§
This trait is not object safe.