PixelShaderEffectProperties Property |
Namespace: Microsoft.Graphics.Canvas.Effects
public IDictionary<string, Object> Properties { get; }
Properties are used to configure the constant buffer which is provided as an input when drawing with a custom shader. The keys and types of this collection are determined by the selected shader. There will be one entry for each variable defined by the shader.
Supported property types are Single, Int32, Boolean, Vector2, Vector3, Vector4, Matrix3x2, Matrix4x4, plus arrays of any of these types.