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PixelShaderEffect Properties

The PixelShaderEffect type exposes the following members.

Properties
  NameDescription
Public propertyBufferPrecision
Specifies what precision to use for intermediate buffers when drawing this effect.
Public propertyCacheOutput
Enables caching the output from drawing this effect.
Public propertyMaxSamplerOffset
Describes the maximum offset the shader will add to or subtract from a texture coordinate when sampling from an input that uses Offset coordinate mapping mode.
Public propertyName
Attaches a user-defined name string to the effect.
Public propertyProperties
Collection of properties configures the constant buffer that will be passed to the custom pixel shader.
Public propertySource1
Gets or sets the first input source for the custom pixel shader.
Public propertySource1BorderMode
Sets the border mode used when sampling the first input texture.
Public propertySource1Interpolation
Sets the interpolation mode used when sampling the first input texture.
Public propertySource1Mapping
Describes what texture coordinates the shader will use when sampling its first input texture.
Public propertySource2
Gets or sets the second input source for the custom pixel shader.
Public propertySource2BorderMode
Sets the border mode used when sampling the second input texture.
Public propertySource2Interpolation
Sets the interpolation mode used when sampling the second input texture.
Public propertySource2Mapping
Describes what texture coordinates the shader will use when sampling its second input texture.
Public propertySource3
Gets or sets the third input source for the custom pixel shader.
Public propertySource3BorderMode
Sets the border mode used when sampling the third input texture.
Public propertySource3Interpolation
Sets the interpolation mode used when sampling the third input texture.
Public propertySource3Mapping
Describes what texture coordinates the shader will use when sampling its third input texture.
Public propertySource4
Gets or sets the fourth input source for the custom pixel shader.
Public propertySource4BorderMode
Sets the border mode used when sampling the fourth input texture.
Public propertySource4Interpolation
Sets the interpolation mode used when sampling the fourth input texture.
Public propertySource4Mapping
Describes what texture coordinates the shader will use when sampling its fourth input texture.
Public propertySource5
Gets or sets the fifth input source for the custom pixel shader.
Public propertySource5BorderMode
Sets the border mode used when sampling the fifth input texture.
Public propertySource5Interpolation
Sets the interpolation mode used when sampling the fifth input texture.
Public propertySource5Mapping
Describes what texture coordinates the shader will use when sampling its fifth input texture.
Public propertySource6
Gets or sets the sixth input source for the custom pixel shader.
Public propertySource6BorderMode
Sets the border mode used when sampling the sixth input texture.
Public propertySource6Interpolation
Sets the interpolation mode used when sampling the sixth input texture.
Public propertySource6Mapping
Describes what texture coordinates the shader will use when sampling its sixth input texture.
Public propertySource7
Gets or sets the seventh input source for the custom pixel shader.
Public propertySource7BorderMode
Sets the border mode used when sampling the seventh input texture.
Public propertySource7Interpolation
Sets the interpolation mode used when sampling the seventh input texture.
Public propertySource7Mapping
Describes what texture coordinates the shader will use when sampling its seventh input texture.
Public propertySource8
Gets or sets the eighth input source for the custom pixel shader.
Public propertySource8BorderMode
Sets the border mode used when sampling the eighth input texture.
Public propertySource8Interpolation
Sets the interpolation mode used when sampling the eighth input texture.
Public propertySource8Mapping
Describes what texture coordinates the shader will use when sampling its eighth input texture.
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