StateMachine.RaiseGotoStateEvent method (1 of 2)

Raise a special event that performs a goto state operation at the end of the current action.

protected void RaiseGotoStateEvent(Type state)
parameter description
state Type of the state.

Remarks

Goto state pops the current State and pushes the specified State on the active state stack. This is shorthand for the following code:

class Event E { }
[OnEventGotoState(typeof(E), typeof(S))]
this.RaiseEvent(new E());

This event is not handled until the action that calls this method returns control back to the Coyote runtime. It is handled before any other events are dequeued from the inbox. Only one of the following can be called per action: RaiseEvent, RaiseGotoStateEvent, RaisePushStateEvent or RaisePopStateEvent and RaiseHaltEvent. An Assert is raised if you accidentally try and do two of these operations in a single action.

See Also


StateMachine.RaiseGotoStateEvent<TState> method (2 of 2)

Raise a special event that performs a goto state operation at the end of the current action.

protected void RaiseGotoStateEvent<TState>()
    where TState : State
parameter description
TState Type of the state.

Remarks

Goto state pops the current State and pushes the specified State on the active state stack. This is shorthand for the following code:

class Event E { }
[OnEventGotoState(typeof(E), typeof(S))]
this.RaiseEvent(new E());

This event is not handled until the action that calls this method returns control back to the Coyote runtime. It is handled before any other events are dequeued from the inbox. Only one of the following can be called per action: RaiseEvent, RaiseGotoStateEvent, RaisePushStateEvent or RaisePopStateEvent and RaiseHaltEvent. An Assert is raised if you accidentally try and do two of these operations in a single action.

See Also