Contributing
Contributions are welcome! DeviceScript takes pull requests.
Contributions
We have a few guides to help with specific contributions.
Samples
Documentation samples are located under website/docs/samples
.
Each .mdx
file contains a single self-contained sample.
It is typically easiest to develop a sample in a dedicate .ts
file
to leverage the editor's features, and then copy it to the .mdx
file.
To run the docs locally, run yarn docs
. This will launch the docusaurus development server
and refresh the documentation page on each edit.
If your sample requires multiple files, such as images,
- create a folder with the same name as the
.mdx
file - move your
.mdx
file and rename it toindex.mdx
- add a
_category_.json
file with the front matter
{
"label": "Samples",
"position": 3
}
Local development
The development requirement will vary (widely) depending on which part of DeviceScript you want to work on.
Using Visual Studio Code is strongly recommended.
Repository structure
This repository contains:
- jacdac-c submodule, including sources for Jacdac client libraries and DeviceScript VM
compiler/
- sources for DeviceScript compilerruntime/devicescript-vm/
- glue files to build DeviceScript VM as WASM module using emscripten;vm/dist/
contain pre-built filespackages
- builtin packages and sample project (packages/sampleprj
)runtime/posix/
- implementation of Jacdac SDK HAL for grown-up POSIX-like operating systems (as opposed to embedded platforms)vscode
- Visual Studio Code extensionwebsite
- docusaurus documentation side
Compiler, runtime and command line
You can use the devcontainer to build. The instructions are tested for a Unix terminal.
If you want to build locally you need to install node.js. After cloning, the repo run
yarn setup
To run a watch build and the docs, run
nvm use 18
yarn dev
- start
jacdac devtools
(the npm version) and let it run - open this folder in VSCode; use "Reopen in Container" if needed
- start Terminal in VSCode
- run
yarn install
- run
yarn build
- run
yarn devs run devs/samples/something.ts
- this will execute given DeviceScript program using the WASM binary
If you want to develop the runtime (as opposed to compiler or website), you will also need GNU Make, C compiler, and emscripten. Once you have it all:
- run
make native
to compile using native C compiler - run
yarn devs crun devs/samples/something.ts
- this will execute given DeviceScript program using the POSIX/native binary - run
./runtime/built/jdcli 8082
- this will run the POSIX/native DeviceScript server, which can be accessed from the devtools dashboard - run
make em
to compile using emscripten
To lint sources,
- run
yarn lint
Visual Studio Extension
Open the Debug view in VSCode and run the VSCode Extension
configuration. This will launch a new VSCode instance with the extension loaded. A build is automatically triggered before launch VSCode.
Building packages
Similar to working on the Visual Studio Code extension, lunch the VSCode Extension
debugger configuration. This will launch a new VSCode instance with the extension loaded.
It should also open the packages
folder which will allow you to work on the built-in packages.
Documentation
Run yarn docs
and edit any markdown file in the website/docs
folder. The changes should be automatically picked up and rendered by docusaurus.
Add Core JavaScript APIs
The DeviceScript core js library is not complete; but it is possible to fill the gaps as needed. The requests are tracked by the core js issue label.
You will need a local development setup for these tasks.
If you want to add a new function:
- find the corresponding function definition in one of the
lib/es....d.ts
file. - copy the definition in the corresponding interface in
packages/core/src/corelib.d.ts
- implement the function in the implementation file of the type (see
packages/core/src/array.ts
for example). If you are adding a new file, make sure to import it inpackages/core/src/index.ts
. - add test cases in the corresponding test file under
devs/run-tests
- build and test
- create a pull request and go!
If you want to add a new Type, we currently have a limitation with the core
package and you will need to add it to the runtime
package:s
- implement the class in the implementation file of the type (see
packages/runtime/src/map.ts
for example). If you are adding a new file, make sure to import it inpackages/runtime/src/map.ts
. - add test cases in the corresponding test file under
packages/runtime/src/main.ts
- build and test
- create a pull request and go!
Documenting/patching console output
To add new substitions from console output message to pretty text + URL, do the following.
The website/docs/developer/errors.mdx
gets parsed by builderrors.mjs.
The hash of the H2 titles is the console log look up key (replacing - with spaces) and the H2 text will replace that key + URL.
loopback rx ovf --> Loopback buffer overflow (....#loopback-rx-ovf)
Adding Builtin Packages
Adding a new package is more advanced scenario and most likely we should have a discussion prior to start this work. You are welcome to publish packages under your account in npm.
A good question to start with: Do we need a new builtin package or should it be a new npm package?
Generally, search for @devicescript/gpio
within the workspace. The main places that need updating is:
- this file,
website/docs/developer/packages.mdx
- list in
plugin/src/plugin.ts
- list in
devs/run-test/allcompile.ts
After adding a new packages, run yarn
at the top-level to update workspace links,
followed by the usual yarn build
.
Release process
Run yarn bump
(or make bump
). Alternatively, edit img_version_patch
in bytecode/bytecode.md
and push.
The cloud build will rebuild and check-in the VM, update version numbers in all package.json
files, and publish them.
If you bump minor, you need to also bump the firmware repos:
- go to each firmware repo (https://github.com/microsoft/devicescript-esp32, https://github.com/microsoft/devicescript-pico, https://github.com/microsoft/devicescript-stm32)
- update the
devicescript
submodule - run
make bump
Legal
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.
When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.