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Class Appearance

Hierarchy

  • Appearance

Implements

Index

Constructors

constructor

Accessors

activeAndEnabled

  • get activeAndEnabled(): boolean

enabled

  • This actor's visibility preference, independent of its parent. See Appearance.activeAndEnabled for the computed visibility state. If this property is a GroupMask object, this property will effectively be true for users in at least one of the groups, and false for everyone else. See GroupMask.

    Returns boolean | GroupMask

  • This actor's visibility preference, independent of its parent. See Appearance.activeAndEnabled for the computed visibility state. If this property is a GroupMask object, this property will effectively be true for users in at least one of the groups, and false for everyone else. See GroupMask.

    Parameters

    Returns void

enabledFor

  • enabled, but forced to a GroupMask. Using this property will convert this actor's enabled property to the GroupMask equivalent of its current value relative to the current set of used groups.

    Returns GroupMask

  • enabled, but forced to a GroupMask. Using this property will convert this actor's enabled property to the GroupMask equivalent of its current value relative to the current set of used groups.

    Parameters

    Returns void

material

materialId

  • get materialId(): Guid
  • set materialId(value: Guid): void

mesh

  • get mesh(): Mesh
  • set mesh(value: Mesh): void

meshId

  • get meshId(): Guid
  • set meshId(value: Guid): void

Methods

copy

toJSON