The unique id of this asset. Use this to reference this asset in actors, etc.
Only populated when this asset is a mesh. An asset will have only one of these types specified.
A human-readable string identifying the asset. Not required to be unique, but can be referenced by name if it is.
Where this asset came from. Used for loading on late-joining clients.
The number of triangles in this mesh.
The number of vertices in this mesh.