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Class Sound

Hierarchy

Implements

Index

Accessors

created

  • get created(): Promise<void>

duration

  • get duration(): number

id

  • get id(): string

material

mesh

name

  • get name(): string
  • A human-readable string identifying the asset. Not required to be unique, but can be referenced by name if it is.

    inheritdoc

    Returns string

prefab

sound

source

texture

uri

  • get uri(): string

Methods

copy