pub struct GameControllerFactoryManager;

Implementations§

§

impl GameControllerFactoryManager

pub fn RegisterCustomFactoryForGipInterface<P0>( factory: P0, interfaceid: GUID, ) -> Result<()>

pub fn RegisterCustomFactoryForHardwareId<P0>( factory: P0, hardwarevendorid: u16, hardwareproductid: u16, ) -> Result<()>

pub fn RegisterCustomFactoryForXusbType<P0>( factory: P0, xusbtype: XusbDeviceType, xusbsubtype: XusbDeviceSubtype, ) -> Result<()>

pub fn TryGetFactoryControllerFromGameController<P0, P1>( factory: P0, gamecontroller: P1, ) -> Result<IGameController>
where P0: Param<ICustomGameControllerFactory>, P1: Param<IGameController>,

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.