Struct windows::Gaming::Input::Custom::GameControllerFactoryManager
pub struct GameControllerFactoryManager;
Implementations§
§impl GameControllerFactoryManager
impl GameControllerFactoryManager
pub fn RegisterCustomFactoryForGipInterface<P0>(
factory: P0,
interfaceid: GUID,
) -> Result<()>where
P0: Param<ICustomGameControllerFactory>,
pub fn RegisterCustomFactoryForHardwareId<P0>(
factory: P0,
hardwarevendorid: u16,
hardwareproductid: u16,
) -> Result<()>where
P0: Param<ICustomGameControllerFactory>,
pub fn RegisterCustomFactoryForXusbType<P0>(
factory: P0,
xusbtype: XusbDeviceType,
xusbsubtype: XusbDeviceSubtype,
) -> Result<()>where
P0: Param<ICustomGameControllerFactory>,
pub fn TryGetFactoryControllerFromGameController<P0, P1>(
factory: P0,
gamecontroller: P1,
) -> Result<IGameController>where
P0: Param<ICustomGameControllerFactory>,
P1: Param<IGameController>,
Auto Trait Implementations§
impl Freeze for GameControllerFactoryManager
impl RefUnwindSafe for GameControllerFactoryManager
impl Send for GameControllerFactoryManager
impl Sync for GameControllerFactoryManager
impl Unpin for GameControllerFactoryManager
impl UnwindSafe for GameControllerFactoryManager
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more