Struct windows::Gaming::Input::Custom::ICustomGameControllerFactory
pub struct ICustomGameControllerFactory(/* private fields */);
Implementations§
§impl ICustomGameControllerFactory
impl ICustomGameControllerFactory
pub fn CreateGameController<P0>(&self, provider: P0) -> Result<IInspectable>where
P0: Param<IGameControllerProvider>,
pub fn OnGameControllerAdded<P0>(&self, value: P0) -> Result<()>where
P0: Param<IGameController>,
pub fn OnGameControllerRemoved<P0>(&self, value: P0) -> Result<()>where
P0: Param<IGameController>,
Methods from Deref<Target = IInspectable>§
pub fn GetRuntimeClassName(&self) -> Result<HSTRING, Error>
pub fn GetRuntimeClassName(&self) -> Result<HSTRING, Error>
Returns the canonical type name for the underlying object.
pub fn GetTrustLevel(&self) -> Result<i32, Error>
pub fn GetTrustLevel(&self) -> Result<i32, Error>
Gets the trust level of the current object.
Trait Implementations§
§impl CanInto<IInspectable> for ICustomGameControllerFactory
impl CanInto<IInspectable> for ICustomGameControllerFactory
§impl CanInto<IUnknown> for ICustomGameControllerFactory
impl CanInto<IUnknown> for ICustomGameControllerFactory
§impl Clone for ICustomGameControllerFactory
impl Clone for ICustomGameControllerFactory
§fn clone(&self) -> ICustomGameControllerFactory
fn clone(&self) -> ICustomGameControllerFactory
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ICustomGameControllerFactory
impl Debug for ICustomGameControllerFactory
§impl Deref for ICustomGameControllerFactory
impl Deref for ICustomGameControllerFactory
§impl From<&ICustomGameControllerFactory> for &IInspectable
impl From<&ICustomGameControllerFactory> for &IInspectable
§fn from(value: &ICustomGameControllerFactory) -> Self
fn from(value: &ICustomGameControllerFactory) -> Self
Converts to this type from the input type.
§impl From<&ICustomGameControllerFactory> for &IUnknown
impl From<&ICustomGameControllerFactory> for &IUnknown
§fn from(value: &ICustomGameControllerFactory) -> Self
fn from(value: &ICustomGameControllerFactory) -> Self
Converts to this type from the input type.
§impl From<ICustomGameControllerFactory> for IInspectable
impl From<ICustomGameControllerFactory> for IInspectable
§fn from(value: ICustomGameControllerFactory) -> Self
fn from(value: ICustomGameControllerFactory) -> Self
Converts to this type from the input type.
§impl From<ICustomGameControllerFactory> for IUnknown
impl From<ICustomGameControllerFactory> for IUnknown
§fn from(value: ICustomGameControllerFactory) -> Self
fn from(value: ICustomGameControllerFactory) -> Self
Converts to this type from the input type.
§impl Interface for ICustomGameControllerFactory
impl Interface for ICustomGameControllerFactory
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for ICustomGameControllerFactory
impl PartialEq for ICustomGameControllerFactory
§fn eq(&self, other: &ICustomGameControllerFactory) -> bool
fn eq(&self, other: &ICustomGameControllerFactory) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ICustomGameControllerFactory
impl StructuralPartialEq for ICustomGameControllerFactory
Auto Trait Implementations§
impl Freeze for ICustomGameControllerFactory
impl RefUnwindSafe for ICustomGameControllerFactory
impl !Send for ICustomGameControllerFactory
impl !Sync for ICustomGameControllerFactory
impl Unpin for ICustomGameControllerFactory
impl UnwindSafe for ICustomGameControllerFactory
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)