Struct windows::Gaming::Input::Custom::IGameControllerProvider_Vtbl
#[repr(C)]pub struct IGameControllerProvider_Vtbl {
pub base__: IInspectable_Vtbl,
pub FirmwareVersionInfo: unsafe extern "system" fn(_: *mut c_void, _: *mut GameControllerVersionInfo) -> HRESULT,
pub HardwareProductId: unsafe extern "system" fn(_: *mut c_void, _: *mut u16) -> HRESULT,
pub HardwareVendorId: unsafe extern "system" fn(_: *mut c_void, _: *mut u16) -> HRESULT,
pub HardwareVersionInfo: unsafe extern "system" fn(_: *mut c_void, _: *mut GameControllerVersionInfo) -> HRESULT,
pub IsConnected: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§FirmwareVersionInfo: unsafe extern "system" fn(_: *mut c_void, _: *mut GameControllerVersionInfo) -> HRESULT
§HardwareProductId: unsafe extern "system" fn(_: *mut c_void, _: *mut u16) -> HRESULT
§HardwareVendorId: unsafe extern "system" fn(_: *mut c_void, _: *mut u16) -> HRESULT
§HardwareVersionInfo: unsafe extern "system" fn(_: *mut c_void, _: *mut GameControllerVersionInfo) -> HRESULT
§IsConnected: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
Implementations§
§impl IGameControllerProvider_Vtbl
impl IGameControllerProvider_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> IGameControllerProvider_Vtblwhere
Identity: IGameControllerProvider_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IGameControllerProvider_Vtbl
impl RefUnwindSafe for IGameControllerProvider_Vtbl
impl Send for IGameControllerProvider_Vtbl
impl Sync for IGameControllerProvider_Vtbl
impl Unpin for IGameControllerProvider_Vtbl
impl UnwindSafe for IGameControllerProvider_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more