Struct windows::Gaming::Input::IArcadeStick_Vtbl
#[repr(C)]pub struct IArcadeStick_Vtbl {
pub base__: IInspectable_Vtbl,
pub GetButtonLabel: unsafe extern "system" fn(_: *mut c_void, _: ArcadeStickButtons, _: *mut GameControllerButtonLabel) -> HRESULT,
pub GetCurrentReading: unsafe extern "system" fn(_: *mut c_void, _: *mut ArcadeStickReading) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§GetButtonLabel: unsafe extern "system" fn(_: *mut c_void, _: ArcadeStickButtons, _: *mut GameControllerButtonLabel) -> HRESULT
§GetCurrentReading: unsafe extern "system" fn(_: *mut c_void, _: *mut ArcadeStickReading) -> HRESULT
Auto Trait Implementations§
impl Freeze for IArcadeStick_Vtbl
impl RefUnwindSafe for IArcadeStick_Vtbl
impl Send for IArcadeStick_Vtbl
impl Sync for IArcadeStick_Vtbl
impl Unpin for IArcadeStick_Vtbl
impl UnwindSafe for IArcadeStick_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more