Struct windows::Gaming::Preview::GamesEnumeration::GameList
pub struct GameList;
Implementations§
§impl GameList
impl GameList
pub fn FindAllAsync() -> Result<IAsyncOperation<IVectorView<GameListEntry>>>
pub fn FindAllAsyncPackageFamilyName( packagefamilyname: &HSTRING, ) -> Result<IAsyncOperation<IVectorView<GameListEntry>>>
pub fn GameAdded<P0>(handler: P0) -> Result<EventRegistrationToken>where
P0: Param<GameListChangedEventHandler>,
pub fn RemoveGameAdded(token: EventRegistrationToken) -> Result<()>
pub fn GameRemoved<P0>(handler: P0) -> Result<EventRegistrationToken>where
P0: Param<GameListRemovedEventHandler>,
pub fn RemoveGameRemoved(token: EventRegistrationToken) -> Result<()>
pub fn GameUpdated<P0>(handler: P0) -> Result<EventRegistrationToken>where
P0: Param<GameListChangedEventHandler>,
pub fn RemoveGameUpdated(token: EventRegistrationToken) -> Result<()>
pub fn MergeEntriesAsync<P0, P1>(
left: P0,
right: P1,
) -> Result<IAsyncOperation<GameListEntry>>where
P0: Param<GameListEntry>,
P1: Param<GameListEntry>,
pub fn UnmergeEntryAsync<P0>(
mergedentry: P0,
) -> Result<IAsyncOperation<IVectorView<GameListEntry>>>where
P0: Param<GameListEntry>,
Auto Trait Implementations§
impl Freeze for GameList
impl RefUnwindSafe for GameList
impl Send for GameList
impl Sync for GameList
impl Unpin for GameList
impl UnwindSafe for GameList
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more