Struct windows::Graphics::Capture::Direct3D11CaptureFramePool
pub struct Direct3D11CaptureFramePool(/* private fields */);
Implementations§
§impl Direct3D11CaptureFramePool
impl Direct3D11CaptureFramePool
pub fn Close(&self) -> Result<()>
pub fn Recreate<P0>(
&self,
device: P0,
pixelformat: DirectXPixelFormat,
numberofbuffers: i32,
size: SizeInt32
) -> Result<()>where
P0: IntoParam<IDirect3DDevice>,
pub fn TryGetNextFrame(&self) -> Result<Direct3D11CaptureFrame>
pub fn FrameArrived<P0>(&self, handler: P0) -> Result<EventRegistrationToken>
pub fn RemoveFrameArrived(&self, token: EventRegistrationToken) -> Result<()>
pub fn CreateCaptureSession<P0>(
&self,
item: P0
) -> Result<GraphicsCaptureSession>where
P0: IntoParam<GraphicsCaptureItem>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn Create<P0>(
device: P0,
pixelformat: DirectXPixelFormat,
numberofbuffers: i32,
size: SizeInt32
) -> Result<Direct3D11CaptureFramePool>where
P0: IntoParam<IDirect3DDevice>,
pub fn CreateFreeThreaded<P0>(
device: P0,
pixelformat: DirectXPixelFormat,
numberofbuffers: i32,
size: SizeInt32
) -> Result<Direct3D11CaptureFramePool>where
P0: IntoParam<IDirect3DDevice>,
Trait Implementations§
§impl Clone for Direct3D11CaptureFramePool
impl Clone for Direct3D11CaptureFramePool
§fn clone(&self) -> Direct3D11CaptureFramePool
fn clone(&self) -> Direct3D11CaptureFramePool
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for Direct3D11CaptureFramePool
impl Debug for Direct3D11CaptureFramePool
§impl From<&Direct3D11CaptureFramePool> for &IInspectable
impl From<&Direct3D11CaptureFramePool> for &IInspectable
§fn from(value: &Direct3D11CaptureFramePool) -> Self
fn from(value: &Direct3D11CaptureFramePool) -> Self
Converts to this type from the input type.
§impl From<&Direct3D11CaptureFramePool> for &IUnknown
impl From<&Direct3D11CaptureFramePool> for &IUnknown
§fn from(value: &Direct3D11CaptureFramePool) -> Self
fn from(value: &Direct3D11CaptureFramePool) -> Self
Converts to this type from the input type.
§impl From<Direct3D11CaptureFramePool> for IInspectable
impl From<Direct3D11CaptureFramePool> for IInspectable
§fn from(value: Direct3D11CaptureFramePool) -> Self
fn from(value: Direct3D11CaptureFramePool) -> Self
Converts to this type from the input type.
§impl From<Direct3D11CaptureFramePool> for IUnknown
impl From<Direct3D11CaptureFramePool> for IUnknown
§fn from(value: Direct3D11CaptureFramePool) -> Self
fn from(value: Direct3D11CaptureFramePool) -> Self
Converts to this type from the input type.
§impl Interface for Direct3D11CaptureFramePool
impl Interface for Direct3D11CaptureFramePool
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for Direct3D11CaptureFramePool
impl PartialEq for Direct3D11CaptureFramePool
§fn eq(&self, other: &Direct3D11CaptureFramePool) -> bool
fn eq(&self, other: &Direct3D11CaptureFramePool) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for Direct3D11CaptureFramePool
impl Send for Direct3D11CaptureFramePool
impl StructuralPartialEq for Direct3D11CaptureFramePool
impl Sync for Direct3D11CaptureFramePool
Auto Trait Implementations§
impl RefUnwindSafe for Direct3D11CaptureFramePool
impl Unpin for Direct3D11CaptureFramePool
impl UnwindSafe for Direct3D11CaptureFramePool
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more