Struct windows::Graphics::Capture::Direct3D11CaptureFramePool
pub struct Direct3D11CaptureFramePool(/* private fields */);
Implementations§
§impl Direct3D11CaptureFramePool
impl Direct3D11CaptureFramePool
pub fn Close(&self) -> Result<()>
pub fn Recreate<P0>(
&self,
device: P0,
pixelformat: DirectXPixelFormat,
numberofbuffers: i32,
size: SizeInt32,
) -> Result<()>where
P0: Param<IDirect3DDevice>,
pub fn TryGetNextFrame(&self) -> Result<Direct3D11CaptureFrame>
pub fn FrameArrived<P0>(&self, handler: P0) -> Result<EventRegistrationToken>where
P0: Param<TypedEventHandler<Direct3D11CaptureFramePool, IInspectable>>,
pub fn RemoveFrameArrived(&self, token: EventRegistrationToken) -> Result<()>
pub fn CreateCaptureSession<P0>(
&self,
item: P0,
) -> Result<GraphicsCaptureSession>where
P0: Param<GraphicsCaptureItem>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn Create<P0>(
device: P0,
pixelformat: DirectXPixelFormat,
numberofbuffers: i32,
size: SizeInt32,
) -> Result<Direct3D11CaptureFramePool>where
P0: Param<IDirect3DDevice>,
pub fn CreateFreeThreaded<P0>(
device: P0,
pixelformat: DirectXPixelFormat,
numberofbuffers: i32,
size: SizeInt32,
) -> Result<Direct3D11CaptureFramePool>where
P0: Param<IDirect3DDevice>,
Trait Implementations§
§impl CanInto<IInspectable> for Direct3D11CaptureFramePool
impl CanInto<IInspectable> for Direct3D11CaptureFramePool
§impl CanInto<IUnknown> for Direct3D11CaptureFramePool
impl CanInto<IUnknown> for Direct3D11CaptureFramePool
§impl Clone for Direct3D11CaptureFramePool
impl Clone for Direct3D11CaptureFramePool
§fn clone(&self) -> Direct3D11CaptureFramePool
fn clone(&self) -> Direct3D11CaptureFramePool
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for Direct3D11CaptureFramePool
impl Debug for Direct3D11CaptureFramePool
§impl From<&Direct3D11CaptureFramePool> for &IInspectable
impl From<&Direct3D11CaptureFramePool> for &IInspectable
§fn from(value: &Direct3D11CaptureFramePool) -> Self
fn from(value: &Direct3D11CaptureFramePool) -> Self
Converts to this type from the input type.
§impl From<&Direct3D11CaptureFramePool> for &IUnknown
impl From<&Direct3D11CaptureFramePool> for &IUnknown
§fn from(value: &Direct3D11CaptureFramePool) -> Self
fn from(value: &Direct3D11CaptureFramePool) -> Self
Converts to this type from the input type.
§impl From<Direct3D11CaptureFramePool> for IInspectable
impl From<Direct3D11CaptureFramePool> for IInspectable
§fn from(value: Direct3D11CaptureFramePool) -> Self
fn from(value: Direct3D11CaptureFramePool) -> Self
Converts to this type from the input type.
§impl From<Direct3D11CaptureFramePool> for IUnknown
impl From<Direct3D11CaptureFramePool> for IUnknown
§fn from(value: Direct3D11CaptureFramePool) -> Self
fn from(value: Direct3D11CaptureFramePool) -> Self
Converts to this type from the input type.
§impl Interface for Direct3D11CaptureFramePool
impl Interface for Direct3D11CaptureFramePool
§const IID: GUID = <IDirect3D11CaptureFramePool as windows_core::Interface>::IID
const IID: GUID = <IDirect3D11CaptureFramePool as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for Direct3D11CaptureFramePool
impl PartialEq for Direct3D11CaptureFramePool
§fn eq(&self, other: &Direct3D11CaptureFramePool) -> bool
fn eq(&self, other: &Direct3D11CaptureFramePool) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for Direct3D11CaptureFramePool
impl Send for Direct3D11CaptureFramePool
impl StructuralPartialEq for Direct3D11CaptureFramePool
impl Sync for Direct3D11CaptureFramePool
Auto Trait Implementations§
impl Freeze for Direct3D11CaptureFramePool
impl RefUnwindSafe for Direct3D11CaptureFramePool
impl Unpin for Direct3D11CaptureFramePool
impl UnwindSafe for Direct3D11CaptureFramePool
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)