Struct windows::Media::Audio::AudioFrameInputNode
pub struct AudioFrameInputNode(/* private fields */);
Implementations§
§impl AudioFrameInputNode
impl AudioFrameInputNode
pub fn SetPlaybackSpeedFactor(&self, value: f64) -> Result<()>
pub fn PlaybackSpeedFactor(&self) -> Result<f64>
pub fn AddFrame<P0>(&self, frame: P0) -> Result<()>where
P0: Param<AudioFrame>,
pub fn DiscardQueuedFrames(&self) -> Result<()>
pub fn QueuedSampleCount(&self) -> Result<u64>
pub fn AudioFrameCompleted<P0>( &self, handler: P0, ) -> Result<EventRegistrationToken>
pub fn RemoveAudioFrameCompleted( &self, token: EventRegistrationToken, ) -> Result<()>
pub fn QuantumStarted<P0>(&self, handler: P0) -> Result<EventRegistrationToken>
pub fn RemoveQuantumStarted(&self, token: EventRegistrationToken) -> Result<()>
pub fn OutgoingConnections(&self) -> Result<IVectorView<AudioGraphConnection>>
pub fn AddOutgoingConnection<P0>(&self, destination: P0) -> Result<()>where
P0: Param<IAudioNode>,
pub fn AddOutgoingConnectionWithGain<P0>(
&self,
destination: P0,
gain: f64,
) -> Result<()>where
P0: Param<IAudioNode>,
pub fn RemoveOutgoingConnection<P0>(&self, destination: P0) -> Result<()>where
P0: Param<IAudioNode>,
pub fn Emitter(&self) -> Result<AudioNodeEmitter>
pub fn EffectDefinitions(&self) -> Result<IVector<IAudioEffectDefinition>>
pub fn SetOutgoingGain(&self, value: f64) -> Result<()>
pub fn OutgoingGain(&self) -> Result<f64>
pub fn EncodingProperties(&self) -> Result<AudioEncodingProperties>
pub fn ConsumeInput(&self) -> Result<bool>
pub fn SetConsumeInput(&self, value: bool) -> Result<()>
pub fn Start(&self) -> Result<()>
pub fn Stop(&self) -> Result<()>
pub fn Reset(&self) -> Result<()>
pub fn DisableEffectsByDefinition<P0>(&self, definition: P0) -> Result<()>where
P0: Param<IAudioEffectDefinition>,
pub fn EnableEffectsByDefinition<P0>(&self, definition: P0) -> Result<()>where
P0: Param<IAudioEffectDefinition>,
pub fn Close(&self) -> Result<()>
Trait Implementations§
§impl CanInto<IAudioInputNode> for AudioFrameInputNode
impl CanInto<IAudioInputNode> for AudioFrameInputNode
§impl CanInto<IAudioInputNode2> for AudioFrameInputNode
impl CanInto<IAudioInputNode2> for AudioFrameInputNode
§impl CanInto<IAudioNode> for AudioFrameInputNode
impl CanInto<IAudioNode> for AudioFrameInputNode
§impl CanInto<IInspectable> for AudioFrameInputNode
impl CanInto<IInspectable> for AudioFrameInputNode
§impl CanInto<IUnknown> for AudioFrameInputNode
impl CanInto<IUnknown> for AudioFrameInputNode
§impl Clone for AudioFrameInputNode
impl Clone for AudioFrameInputNode
§fn clone(&self) -> AudioFrameInputNode
fn clone(&self) -> AudioFrameInputNode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AudioFrameInputNode
impl Debug for AudioFrameInputNode
§impl From<&AudioFrameInputNode> for &IInspectable
impl From<&AudioFrameInputNode> for &IInspectable
§fn from(value: &AudioFrameInputNode) -> Self
fn from(value: &AudioFrameInputNode) -> Self
Converts to this type from the input type.
§impl From<&AudioFrameInputNode> for &IUnknown
impl From<&AudioFrameInputNode> for &IUnknown
§fn from(value: &AudioFrameInputNode) -> Self
fn from(value: &AudioFrameInputNode) -> Self
Converts to this type from the input type.
§impl From<AudioFrameInputNode> for IInspectable
impl From<AudioFrameInputNode> for IInspectable
§fn from(value: AudioFrameInputNode) -> Self
fn from(value: AudioFrameInputNode) -> Self
Converts to this type from the input type.
§impl From<AudioFrameInputNode> for IUnknown
impl From<AudioFrameInputNode> for IUnknown
§fn from(value: AudioFrameInputNode) -> Self
fn from(value: AudioFrameInputNode) -> Self
Converts to this type from the input type.
§impl Interface for AudioFrameInputNode
impl Interface for AudioFrameInputNode
§const IID: GUID = <IAudioFrameInputNode as windows_core::Interface>::IID
const IID: GUID = <IAudioFrameInputNode as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for AudioFrameInputNode
impl PartialEq for AudioFrameInputNode
§fn eq(&self, other: &AudioFrameInputNode) -> bool
fn eq(&self, other: &AudioFrameInputNode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for AudioFrameInputNode
impl Send for AudioFrameInputNode
impl StructuralPartialEq for AudioFrameInputNode
impl Sync for AudioFrameInputNode
Auto Trait Implementations§
impl Freeze for AudioFrameInputNode
impl RefUnwindSafe for AudioFrameInputNode
impl Unpin for AudioFrameInputNode
impl UnwindSafe for AudioFrameInputNode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)