Struct windows::Media::Audio::IAudioInputNode2
pub struct IAudioInputNode2(/* private fields */);
Implementations§
§impl IAudioInputNode2
impl IAudioInputNode2
pub fn Emitter(&self) -> Result<AudioNodeEmitter>
pub fn OutgoingConnections(&self) -> Result<IVectorView<AudioGraphConnection>>
pub fn AddOutgoingConnection<P0>(&self, destination: P0) -> Result<()>where
P0: IntoParam<IAudioNode>,
pub fn AddOutgoingConnectionWithGain<P0>(
&self,
destination: P0,
gain: f64
) -> Result<()>where
P0: IntoParam<IAudioNode>,
pub fn RemoveOutgoingConnection<P0>(&self, destination: P0) -> Result<()>where
P0: IntoParam<IAudioNode>,
pub fn EffectDefinitions(&self) -> Result<IVector<IAudioEffectDefinition>>
pub fn SetOutgoingGain(&self, value: f64) -> Result<()>
pub fn OutgoingGain(&self) -> Result<f64>
pub fn EncodingProperties(&self) -> Result<AudioEncodingProperties>
pub fn ConsumeInput(&self) -> Result<bool>
pub fn SetConsumeInput(&self, value: bool) -> Result<()>
pub fn Start(&self) -> Result<()>
pub fn Stop(&self) -> Result<()>
pub fn Reset(&self) -> Result<()>
pub fn DisableEffectsByDefinition<P0>(&self, definition: P0) -> Result<()>where
P0: IntoParam<IAudioEffectDefinition>,
pub fn EnableEffectsByDefinition<P0>(&self, definition: P0) -> Result<()>where
P0: IntoParam<IAudioEffectDefinition>,
pub fn Close(&self) -> Result<()>
Trait Implementations§
§impl Clone for IAudioInputNode2
impl Clone for IAudioInputNode2
§fn clone(&self) -> IAudioInputNode2
fn clone(&self) -> IAudioInputNode2
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IAudioInputNode2
impl Debug for IAudioInputNode2
§impl From<&IAudioInputNode2> for &IInspectable
impl From<&IAudioInputNode2> for &IInspectable
§fn from(value: &IAudioInputNode2) -> Self
fn from(value: &IAudioInputNode2) -> Self
Converts to this type from the input type.
§impl From<&IAudioInputNode2> for &IUnknown
impl From<&IAudioInputNode2> for &IUnknown
§fn from(value: &IAudioInputNode2) -> Self
fn from(value: &IAudioInputNode2) -> Self
Converts to this type from the input type.
§impl From<IAudioInputNode2> for IInspectable
impl From<IAudioInputNode2> for IInspectable
§fn from(value: IAudioInputNode2) -> Self
fn from(value: IAudioInputNode2) -> Self
Converts to this type from the input type.
§impl From<IAudioInputNode2> for IUnknown
impl From<IAudioInputNode2> for IUnknown
§fn from(value: IAudioInputNode2) -> Self
fn from(value: IAudioInputNode2) -> Self
Converts to this type from the input type.
§impl Interface for IAudioInputNode2
impl Interface for IAudioInputNode2
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IAudioInputNode2
impl PartialEq for IAudioInputNode2
§fn eq(&self, other: &IAudioInputNode2) -> bool
fn eq(&self, other: &IAudioInputNode2) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IAudioInputNode2
impl StructuralPartialEq for IAudioInputNode2
Auto Trait Implementations§
impl RefUnwindSafe for IAudioInputNode2
impl !Send for IAudioInputNode2
impl !Sync for IAudioInputNode2
impl Unpin for IAudioInputNode2
impl UnwindSafe for IAudioInputNode2
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more