Struct windows::Media::Capture::GameBarServices
pub struct GameBarServices(/* private fields */);
Implementations§
§impl GameBarServices
impl GameBarServices
pub fn TargetCapturePolicy(&self) -> Result<GameBarTargetCapturePolicy>
pub fn EnableCapture(&self) -> Result<()>
pub fn DisableCapture(&self) -> Result<()>
pub fn TargetInfo(&self) -> Result<GameBarServicesTargetInfo>
pub fn SessionId(&self) -> Result<HSTRING>
pub fn AppBroadcastServices(&self) -> Result<AppBroadcastServices>
pub fn AppCaptureServices(&self) -> Result<AppCaptureServices>
pub fn CommandReceived<P0>(&self, value: P0) -> Result<EventRegistrationToken>
pub fn RemoveCommandReceived(&self, token: EventRegistrationToken) -> Result<()>
Trait Implementations§
§impl Clone for GameBarServices
impl Clone for GameBarServices
§fn clone(&self) -> GameBarServices
fn clone(&self) -> GameBarServices
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameBarServices
impl Debug for GameBarServices
§impl From<&GameBarServices> for &IInspectable
impl From<&GameBarServices> for &IInspectable
§fn from(value: &GameBarServices) -> Self
fn from(value: &GameBarServices) -> Self
Converts to this type from the input type.
§impl From<&GameBarServices> for &IUnknown
impl From<&GameBarServices> for &IUnknown
§fn from(value: &GameBarServices) -> Self
fn from(value: &GameBarServices) -> Self
Converts to this type from the input type.
§impl From<GameBarServices> for IInspectable
impl From<GameBarServices> for IInspectable
§fn from(value: GameBarServices) -> Self
fn from(value: GameBarServices) -> Self
Converts to this type from the input type.
§impl From<GameBarServices> for IUnknown
impl From<GameBarServices> for IUnknown
§fn from(value: GameBarServices) -> Self
fn from(value: GameBarServices) -> Self
Converts to this type from the input type.
§impl Interface for GameBarServices
impl Interface for GameBarServices
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for GameBarServices
impl PartialEq for GameBarServices
§fn eq(&self, other: &GameBarServices) -> bool
fn eq(&self, other: &GameBarServices) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GameBarServices
impl Send for GameBarServices
impl StructuralPartialEq for GameBarServices
impl Sync for GameBarServices
Auto Trait Implementations§
impl RefUnwindSafe for GameBarServices
impl Unpin for GameBarServices
impl UnwindSafe for GameBarServices
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more